Abstract
The goal of this research is to implement a prototype online game learning management platform with high usability via a formative design approach. Two stages of usability evaluations, namely, cognitive walkthrough and heuristic evaluation, are applied to assess the prototype system, followed by a small-scale survey. A total of 15 suggestions are obtained; In general, the students adequately perceived the incremental functionalities on real estate transactions and the learning concepts intended by this research. As a learning game, its design earned recognitions and raised user intention to use this platform as a learning tool. The overall user satisfaction on both the game and the class management platform ranges from neutral to slightly positive, thereby implying a positive general user attitude with more expectations for improvements. With this initial formative evaluation, the outcomes provide valuable input to subsequent formative design stages, as well as a foundation for high usability, closer to actual game scenarios, and a pioneering platform for informal game learning in higher education applications.
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Tao, YH., Hong, WJ., Yeh, C.R. (2012). Prototyping an Online Game Platform through the Formative Design Approach Based on the Monopoly Mechanism. In: Uden, L., Corchado RodrÃguez, E., De Paz Santana, J., De la Prieta, F. (eds) Workshop on Learning Technology for Education in Cloud (LTEC'12). Advances in Intelligent Systems and Computing, vol 173. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30859-8_8
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DOI: https://doi.org/10.1007/978-3-642-30859-8_8
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