Abstract
In this paper we identify developments that have led to the current interest from computer scientists in Brain-Computer Interfacing (BCI). Non-disabled users have become a target group for BCI applications. Non-disabled users can not be treated as patients. They are free to move and use their hands during the interaction with an application. Therefore BCI should be integrated in a multimodal approach. Games are an important research area since shortcomings of BCI can be translated into challenges in multimodal cooperative, competitive, social and casual games.
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© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Nijholt, A. (2012). Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing. In: Camurri, A., Costa, C. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 78. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30214-5_2
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DOI: https://doi.org/10.1007/978-3-642-30214-5_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-30213-8
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