Skip to main content

Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing

  • Conference paper
Intelligent Technologies for Interactive Entertainment (INTETAIN 2011)

Abstract

In this paper we identify developments that have led to the current interest from computer scientists in Brain-Computer Interfacing (BCI). Non-disabled users have become a target group for BCI applications. Non-disabled users can not be treated as patients. They are free to move and use their hands during the interaction with an application. Therefore BCI should be integrated in a multimodal approach. Games are an important research area since shortcomings of BCI can be translated into challenges in multimodal cooperative, competitive, social and casual games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Chorost, M.: World Wide Mind: The Coming Integration of Humanity, Machines, and the Internet. Free Press, New York (2011)

    Google Scholar 

  2. Gürkök, H., Nijholt, A.: Brain-computer interfaces for multimodal interaction: a survey and principles. International Journal of Human-Computer Interaction (2011) (to appear)

    Google Scholar 

  3. Obbink, M., Gürkök, H., Plass-Oude Bos, D., Hakvoort, G., Poel, M., Nijholt, A.: Social interaction in a cooperative brain-computer interface game. In: Camurri, A., Costa, C., Volpe, G. (eds.) INTETAIN 2011. LNICST, vol. 78, pp. 179–188. Springer, Heidelberg (2011)

    Google Scholar 

  4. Pfurtscheller, G., Allison, B.Z., Brunner, C., Bauernfeind, G., Solis-Escalante, T., Scherer, R., Zander, T.O., Mueller-Putz, G., Neuper, C., Birbaumer, N.: The hybrid BCI. Frontiers in NeuroScience 2, article 3, 1–11 (2010)

    Google Scholar 

  5. Tan, D., Nijholt, A. (eds.): Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction. Human-Computer Interaction Series. Springer, London (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Nijholt, A. (2012). Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing. In: Camurri, A., Costa, C. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 78. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30214-5_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-30214-5_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30213-8

  • Online ISBN: 978-3-642-30214-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics