Skip to main content

Locomotion Design of Artificial Creatures in Edutainment

  • Conference paper
Intelligent Interactive Multimedia: Systems and Services

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 14))

Abstract

This paper discusses a methodology for project-based learning (PBL) for edutainment using locomotion robots. The aim of PBL is to develop a locomotion robot as a new shape of artificial creature not existing in the natural world, and to design new locomotion patterns. Therefore, the PBL is composed of two steps; (1) Students conduct conceptual design of artificial creatures, and (2) Students develop hardware design and locomotion generation based on the conceptual design. This paper introduces two examples of development of locomotion robots. Based on their experience on problems and troubles in the trial and error through the development of locomotion robots, the students learn the relationship between the shape and locomotion patterns, the tradeoff the stability and high-speed locomotion, and the difficulty of problem solving.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Zhen, J., Aoki, H., Sato-Shimokawara, E., Yamaguchi, T.: Interactive System for Sharing Objects Information by Gesture and Voice Recognition between Human and Robot with Facial Expression. In: The Fourth Symposium in System Integration (SII 2011), pp. 293–298 (2011)

    Google Scholar 

  2. Ogawa, H., Chiba, R., Takakusaki, K., Asama, H., Ota, J.: Method for Obtaining Quantitative Change in Muscle Activities by Difference in Sensory Inputs about Human Posture Control. In: Proceedings of The 5th International Symposium on Adaptive Motion of Animals and Machines (AMAM 2011), pp. 9–10 (2011)

    Google Scholar 

  3. Gonzalez-Gomez, J., Valero-Gomez, A., Prieto-Moreno, A., Abderrahim, M.: A New Open Source 3D-printable Mobile Robotic Platform for Education. In: Proceedings of the 6th International Symposium on Autonomous Minirobots for Research and Edutainment, p. S22 (2011)

    Google Scholar 

  4. Riedo, F., Retornaz, P., Bergeron, L., Nyffeler, N., Mondada, F.: A two years informal learning experience using the Thymio robot. In: Proceedings of the 6th International Symposium on Autonomous Minirobots for Research and Edutainment, p. S11 (2011)

    Google Scholar 

  5. Salvini, P., Macrì, G., Cecchi, F., Orofino, S., Coppedè, S., Sacchini, S., Guiggi, P., Spadoni, E., Dario, P.: Teaching with minirobots: The Local Educational Laboratory on Robotics. In: Proceedings of the 6th International Symposium on Autonomous Minirobots for Research and Edutainment, p. S12 (2011)

    Google Scholar 

  6. Yorita, A., Hashimoto, T., Kobayashi, H., Kubota, N.: Remote Education based on Robot Edutainment. In: Proc (CD-ROM) of The 5th International Symposium on Autonomous Minirobots for Research and Educatinment (AMiRE 2009), pp. 204–213 (2009)

    Google Scholar 

  7. Yorita, A., Kubota, N.: Robot Assisted Instruction in Elementary School Based on Robot Theater. Journal of Robotics and Mechatronics 23(5), 893–901 (2011)

    Google Scholar 

  8. http://spp.jst.go.jp/

  9. Narita, T., Tajima, K., Takase, N., Zhou, X., Hata, S., Yamada, K., Yorita, A., Kubota, N.: Reconfigurable Locomotion Robots for Project-based Learning based on Edutainment. In: Proc (CD-ROM) of International Workshop on Advanced Computational Intelligence and Intelligent Informatics, IWACIII 2011, p. SS5-3 (2011)

    Google Scholar 

  10. http://www.robotis.com/zbxe/main

  11. Kubota, N., Tomioka, Y., Ozawa, S.: Intelligent Systems for Robot Edutainment. In: Proc. of 4th International Symposium on Autonomous Minirobots for Research and Edutainment, pp. 37–46 (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Toyoda, K., Yuasa, T., Nakamura, T., Onishi, K., Ozawa, S., Yamada, K. (2012). Locomotion Design of Artificial Creatures in Edutainment. In: Watanabe, T., Watada, J., Takahashi, N., Howlett, R., Jain, L. (eds) Intelligent Interactive Multimedia: Systems and Services. Smart Innovation, Systems and Technologies, vol 14. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29934-6_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-29934-6_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-29933-9

  • Online ISBN: 978-3-642-29934-6

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics