Skip to main content

The Investigation of Online Reviews of Mobile Games

  • Conference paper
E-Life: Web-Enabled Convergence of Commerce, Work, and Social Life (WEB 2011)

Part of the book series: Lecture Notes in Business Information Processing ((LNBIP,volume 108))

Included in the following conference series:

Abstract

The increasing computing capacity and popularity of smartphones has stimulated great demand for mobile applications, especially for mobile games. When consumers have a variety of choices of mobile games, online reviews become critical information for consumers in making decisions. Online reviews show the important characteristics of mobile games that consumers care most about. Therefore, the objective of this study is to identify the critical characteristics of mobile games from the online reviews. We conducted content analysis and analyzed 1,485 online reviews of 38 mobile games and identified and classified 2,145 terms into 20 characteristics. We found that the important characteristics of mobile games include fun, information richness, perceived value, after sales services, stableness, and challenge. Our findings provide empirical evidence of the critical determinants of purchasing mobile games which can serve as a precursor of future text mining research. In addition, this study provides practical insights for software developers and for smartphone manufacturers.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Berelson, B.: Content Analysis in Communications Research. Free Press, Glencoe (1952)

    Google Scholar 

  2. Cheung, M.Y., Luo, C., Sia, C.L., Chen, H.: Credibility of Electronic Word-of-Mouth: Informational and Normative Determinants of On-line Consumer Recommendations. International Journal of Electronic Commerce 13, 9–38 (2009)

    Article  Google Scholar 

  3. Daft, R.L., Lengel, R.H.: Information Richness: A New Approach to Managerial Beghavior and Organizational Design. In: Cummings, L.L., Staw, B.M. (eds.) Research in Organizational Behavior, pp. 19–233. JAI Press, Homewood (1984)

    Google Scholar 

  4. Demirbilek, M.: Investigating Attitudes of Adult Educators towards Educational Mobile Media and Games in Eight European Countries. Journal of Information Technology Education 9, 235–247 (2010)

    Google Scholar 

  5. Finn, M.: Gaming goes mobile: issues and implications. Australian Journal of Emerging Technologies and Society 3, 31–42 (2005)

    Google Scholar 

  6. Gartner. Gartner Says 428 Million Mobile Communication Devices Sold Worldwide in First Quarter 2011, a 19 Percent Increase Year-on-Year. Gartner Inc. Publishing Gartner Press Info. (2011a), http://www.gartner.com/it/page.jsp?id=1689814 (accessed on May 19, 2011)

  7. Gartner. Gartner Says Worldwide Mobile Gaming Revenue to Grow 19 Percent in 2010. Gartner Inc. Publishing Gartner Press Info. (2011b), http://www.gartner.com/it/page.jsp?id=1370213 (accessed on September 5, 2011)

  8. Gottschalk, L.A.: Content analysis of verbal behavior: New findings and clinical applications. Lawrence Erlbaum Associates, Inc., Hillside (1995)

    Google Scholar 

  9. Hennig-Thurau, T., Walsh, G.: Electronic Word-of-Mouth: Motives for and Consequences of Reading Customer Articulations on the Internet. International Journal of Electronic Commerce 8, 51–74 (2003)

    Google Scholar 

  10. IDC. Worldwide and U.S. Mobile Applications, Storefronts, Developer, and In-App Advertising 2011-2015 Forecast: Emergence of Postdownload Business Models (2011a), http://www.idc.com/getdoc.jsp?containerId=228221 (accessed on September 9, 2011)

  11. IDC. IDWorldwide Smartphone Market Expected to Grow 55% in 2011 and Approach Shipments of One Billion in 2015 (2011b), http://www.idc.com/getdoc.jsp?containerId=prUS22871611 (accessed on September 9, 2011)

  12. IHS Screen Digest research. Apple Maintains Dominance of Mobile Application Store Market in 2010. IHS Publishing isuppli.com. (2011a), http://press.ihs.com/press-release/product-design-supply-chain/apple-maintains-dominance-mobile-application-store-market- (accessed on May 3, 2011)

  13. IHS Screen Digest research. Revenue for Major Mobile App Stores to Rise 77.7 Percent in 2011. IHS Publishing isuppli.com. (2011b), http://www.isuppli.com/media-research/news/pages/revenue-for-major-mobile-app-stores-to-rise-77-7-percent-in-2011.aspx (accessed on May 3 , 2011)

  14. Kleijnen, M., Ruyter, K.D., Wetzels, M.: Consumer adoption of wireless services, discovering the rules, while playing the game. Journal of interactive marketing 18, 51–61 (2004)

    Article  Google Scholar 

  15. Krippendorf, K.: Content analysis: An introduction to its methodology. Sage Publications, Beverly Hills (1980)

    Google Scholar 

  16. Lee, A.S.: Electronic Mail as a Medium for Rich Communication: An Empirical Investigation Using Hermeneutic Interpretation. MIS Quarterly 18, 143–157 (1994)

    Article  Google Scholar 

  17. Li, X.X., Hitt, L.M.: Price Effect in Online Product Reviews: An Analytical Model and Empirical Analysis. MIS Quarterly 34, 809–831 (2010)

    Google Scholar 

  18. McCarthy, J.C., Mines, C., Matzke, P., Darashkevich, Y.: Mobile App Internet Recasts the Software and Services Landscape: App Innovation on Phones Will Spread to Cars, Appliances and Entertainment. Forrester Research Publishing Forrester.com. (2011), http://www.forrester.com/rb/Research/mobile_app_internet_recasts_software_and_services/q/id/58179/t/2 (accessed on September 9, 2011)

  19. Mudambi, S.M., Schuff, D.: What Makes A Helpful Online Review? A Study of Customer Reviews on Amazon. com. MIS Quarterly 34, 185–200 (2010)

    Google Scholar 

  20. Neuendorf, K.A.: The content analysis guidebook. Sage Publications, Thousand Oaks (2002)

    Google Scholar 

  21. Nielsenwire. The State of Mobile Apps. The Nielsen Company Publishing Nielsenwire (2010), http://blog.nielsen.com/nielsenwire/online_mobile/the-state-of-mobile-apps (accessed on May 3, 2011)

  22. Prensky, M.: Digital game-based learning. McGraw-Hill Professional, New York (2001)

    Google Scholar 

  23. Rashid, O., Mullins, I., Coulton, P., Edwards, R.: Extending Cyberspace: Location Based Games Using Cellular Phones. ACM Computers in Entertainment 4, 1–18 (2006)

    Google Scholar 

  24. Richins, M.L.: Negative Word-of-Mouth by Dissatisfied Consumers: A Pilot Study. Journal of Marketing 47, 68–78 (1983)

    Article  Google Scholar 

  25. Salo, J., Karjaluoto, H.: Mobile games as an advertising medium: towards a new research agenda. Innovative Marketing 3, 72–83 (2007)

    Google Scholar 

  26. Schwabe, G., Göth, C.: Mobile learning with a mobile game: design and motivational effects. Journal of Computer Assisted Learning 21, 204–216 (2005)

    Article  Google Scholar 

  27. Scoble, R., Israel, S.: Naked Conversations: How Blogs are Changing the Way Businesses Talk with Customers. John Wiley & Sons Inc. (2006)

    Google Scholar 

  28. Stone, P.J., Dunphy, D.C., Smith, M.S.: The General Inquirer: A Computer Approach to Content Analysis. MIT Press, Cambridge (1966)

    Google Scholar 

  29. Weber, R. P.: Basic content analysis. Sage Publications, Newbury Park (1990)

    Google Scholar 

  30. Westbrook, R.A.: Product/ Consumption-Based Affective Responses and Postpurchase Processes. Journal of Marketing Research 24, 258–270 (1987)

    Article  Google Scholar 

  31. Yu, L., Ramaswamy, S.: Measuring the evolutionary stability of software systems: case studies of Linux and FreeBSD. IET Software 3, 26–36 (2009)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ho, SC., Tu, YC. (2012). The Investigation of Online Reviews of Mobile Games. In: Shaw, M.J., Zhang, D., Yue, W.T. (eds) E-Life: Web-Enabled Convergence of Commerce, Work, and Social Life. WEB 2011. Lecture Notes in Business Information Processing, vol 108. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29873-8_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-29873-8_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-29872-1

  • Online ISBN: 978-3-642-29873-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics