Abstract
Designing simulations for urban design not only requires explicit performance criteria of planning standards but a synthesis of implicit design objectives, that we will call ‘purpose rules’, with computational approaches. The former would at most lead to automation of the existing planning processes for speed and evaluation, the latter to an understanding of perceived urban qualities and their effect on the planning of cities.
In order to transform purpose rules into encoded principles we argue that the focus should not be on defining parametric constraints and quantities, but on aligning the perceptual properties of the simulations with the strategies of the stakeholders (planner/ urban designer/ architect/ developer/ community).
Using projects from the Computational Design and Research group at Aedas [CDR] as examples, this chapter will discuss how an open framework of lightweight applications with simple functionality can be integrated into the design and planning process by using computational simulations as urban design heuristics.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Commission for Architecture & the Built Environment (CABE): By Design: Urban design in the planning system: towards better practice. Department for the Environment, Transport and the Regions (DETR), London (2000)
Baxter, A., Associates, Llewelyn-Davies ltd. (eds.): Urban Design Compendium. English Partnership, London (2000)
Rogers, R. (ed.): Towards an urban renaissance: final report of the Urban Task Force. E & FN Spon, London (1999)
Waddell, P., Ulfarsson, G.F.: Introduction to urban simulation: design and development of operation models. In: Hensher, D., Button, K., Haynes, K., Stopher, P. (eds.) Transport Geography and Spatial Systems, Handbook in Transport, vol. 5, Elsevier, Amsterdam (2004)
Vanegas, C., Aliaga, D., Benes, B., Waddell, P.: Interactive Design of Urban Spaces using Geometrical and Behavioral Modeling. ACM Transactions on Graphics (Proceedings SIGGRAPH Asia) 28(5) (2009)
Hillier, B., Leaman, A., Stansall, P., Bedford, M.: Space Syntax. Environment and Planning B 3, 147–185 (1976)
Negroponte, J.: The Architecture Machine. MIT Press, Cambridge (1980)
Rittel, H., Webber, M.: Dilemmas in General Theory of Planning. Policy Sciences 4, 155–169 (1973)
Liggett, R.: Automated Facility Layouts: past, present and future. Automation in Construction 9, 197–215 (2000)
Elezkurtaj, T., Frank, G.: Algorithmic Support of Creative Architectural Design. Umbau 19, 129–137 (2002)
Derix, C.: In-Between Architecture & Computation. International Journal for Architectural Computing 7(4), 565–586 (2009)
Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I., Angel, S.: A Pattern Language. Oxford University Press, New York (1977)
Gamma, E., Helm, R., Johnson, R., Vlissides, J.: Design Patterns. Addison-Wesley, Boston (1995)
Highsmith, J.: Adaptive Software Development: A Collaborative Approach to Managing Complex Systems. Dorset House Publications, New York (2000)
Simon, H.: The Sciences of the Artificial. MIT Press, Cambridge (1969)
Barnes, A., Thagard, P.: Empathy and Analogy, http://cogsci.uwaterloo.ca/Articles/Pages/Empathy/html
O’Rourke, J.: Computational Geometry in C. Cambridge University Press, Cambridge (1994)
Blum, C., Blesa, M.: New metaheuristic approaches for the edge-weighted K-cardinality tree problem. Computers & Operations Research (2004)
Das, A., Chakrabarti, B. (eds.): Quantum Annealing and Related Optimization Methods. Lecture Notes in Physics, vol. 679. Springer, Heidelberg (2005)
Girvan, M., Newman, M.: Community structure in social and biological networks. Proc. National Academy of Science of the USA 99, 7821–7826 (2002)
Aichholzer, O., Aurenhammer, F.: Straight Skeletons for General Polygonal Figures. In: Cai, J.-Y., Wong, C.K. (eds.) COCOON 1996. LNCS, vol. 1090, pp. 117–126. Springer, Heidelberg (1996)
Leymarie, F., Latham, W., Todd, S., Derix, C., Miranda, P., Coates, P., Calderon, C., Graves, F.: Medial Representations for Driving the Architectural Creative Process. In: International Architecture Symposium, Barcelona (2008)
Leatherbarrow, D.: Architecture Oriented Otherwise. Princeton Architectural Press, New York (2009)
Anderson, S.: Problem-Solving and Problem-Worrying. Architectural Association, London (1966)
Pallasmaa, J.: The Thinking Hand: Existential and Embodied Wisdom in Architecture. Architectural Design Primer. John Wiley and Sons, Chichester (2009)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Derix, C., Gamlesæter, Å., Miranda, P., Helme, L., Kropf, K. (2012). Simulation Heuristics for Urban Design. In: Arisona, S.M., Aschwanden, G., Halatsch, J., Wonka, P. (eds) Digital Urban Modeling and Simulation. Communications in Computer and Information Science, vol 242. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29758-8_9
Download citation
DOI: https://doi.org/10.1007/978-3-642-29758-8_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-29757-1
Online ISBN: 978-3-642-29758-8
eBook Packages: Computer ScienceComputer Science (R0)