A Dynamic Resource Management System for Real-Time Online Applications on Clouds

  • Dominik Meiländer
  • Alexander Ploss
  • Frank Glinka
  • Sergei Gorlatch
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7155)


We consider a challenging class of highly interactive virtual environments, also known as Real-Time Online Interactive Applications (ROIA). Popular examples of ROIA include multi-player online computer games, e-learning and training applications based on real-time simulations, etc. ROIA combine high demands on the scalability and real-time user interactivity with the problem of efficient and economic utilization of resources, which is difficult to achieve due to the changing number of users. We address these challenges by developing the dynamic resource management system RTF-RMS which implements load balancing for ROIA on Clouds. We illustrate how RTF-RMS chooses between three different load-balancing actions and implements Cloud resource allocation. We report experimental results on the load balancing of a multi-player online game in a Cloud environment using RTF-RMS.


Cloud Environment Cloud Resource Online Game Startup Time Overloaded Server 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Dominik Meiländer
    • 1
  • Alexander Ploss
    • 1
  • Frank Glinka
    • 1
  • Sergei Gorlatch
    • 1
  1. 1.University of MuensterGermany

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