Abstract
This paper takes a look at narrative forms as of yet unexplored in the field of digital interactive storytelling, and proposes methods for how they can be used in engaging ways for the user. Digital Interactive Storytelling, while nearly two decades old as a field of research, has yet to produce a tool capable of producing masses of narratively interesting and engaging pieces for the end user. Although the various prototypes available produce several different story genres, they stem from the same classic narrative form. With this paper, we aim to introduce narrative techniques that have successfully been used in cinema, literature and the gaming world, and show how they can be adapted to DIS. We believe that by presenting these techniques authors can gain a better understanding of how to use existing systems.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Bates, J.: Virtual Reality, Art, and Entertainment. Presence: The Journal of Teleoperators and Virtual Environments 1(1), 133–138 (1992)
Weyhrauch, P.: Guiding Interactive Drama, Ph.D. Dissertation, Tech report CMU-CS-97-109, Carnegie Mellon University (1997)
Szilas, N.: Interactive Drama on Computer: Beyond Linear Narrative. In: Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01, pp. 150–156. AAAI Press, Menlo Park (1999), http://nicolas.szilas.free.fr/research/aaai99.html
Crawford, C.: Assumptions underlying the Erasmatron interactive storytelling engine. In: Proc. AAAI Fall Symposium on Narrative Intelligence, North Falmouth, MA. AAAI Press, Menlo Park (1999)
Sierra Entertainment, Leisure Suit Larry - In the Land of the Lounge Lizards (December 2011), http://www.mobygames.com/game/leisure-suit-larry-in-the-land-of-the-lounge-lizards
Infocom, Hitch Hiker’s Guide to the Galaxy (December 2011), http://www.douglasadams.com/creations/infocom.php
Crawford, C.: Chris Crawford on Game Design. New Riders Publishing (2003)
IRIS Wiki (December 2011), http://tecfalabs.unige.ch/mediawiki-narrative/index.php/Interactive_Storytelling_and_Narrative_Theories
Spierling, U., Szilas, N.: Authoring Issues Beyond Tools. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 50–61. Springer, Heidelberg (2009)
Crawford, C.: Chris Crawford on Interactive Storytelling. New Riders Games (2004)
Prada, R., Machado, I., Paiva, A.: TEATRIX: Virtual Environment for Story Creation. In: Gauthier, G., VanLehn, K., Frasson, C. (eds.) ITS 2000. LNCS, vol. 1839, pp. 464–473. Springer, Heidelberg (2000)
Barber, H., Kudenko, D.: Dynamic Generation of Dilemma-based Interactive Narratives. In: Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conferance - AIIDE 2007. AAAI Press, Menlo Park (2007)
Riedl, M., Stern, A., Dini, D., Alderman, J.: Dynamic Experience Management in Virtual Worlds for Entertainment, vol. 3(1), pp. 23–42 (2008)
Sgouros, N.M.: Dynamic Generation, Management and Resolution of Interactive Plots. Artificial Intelligence 107(1), 29–62 (1999)
Seif El-Nasr, M.: A User-Centric Adaptive Story Architecture – Borrowing from Acting Theories. In: International Conference on Advances in Computer Entertainment Technology ACE 2004, June 3-5 (2004)
Pizzi, D., Cavazza, M.: Affective Storytelling Based on Characters’ Feelings. In: AAAI Fall Symposium on Intelligent Narrative Technologies, Arlington, Virginia (2007)
Szilas, N.: A Computational Model of an Intelligent Narrator for Interactive Narratives. Applied Artificial Intelligence 21(8), 753–801 (2007)
Swartjes, I., Theune, M.: The Virtual Storyteller: story generation by simulation. In: The Proceedings of the 20th Belgian-Netherlands Conference on Artificial Intelligence (BNAIC 2008), pp. 257–264. University of Twente, The Netherlands (2008)
Mott, B.W., Lester, J.C.: U-director: a decision-theoretic narrative planning architecture for storytelling environments. In: Proceedings of the Fifth International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2006, Hakodate, Japan, May 08-12, pp. 977–984. ACM, New York (2006)
ISRST IS (December 2011), http://arturo.prendingerlab.net/isrst/wyhtoargument.html
Cavazza, M., Charles, F., Mead, S.J.: Characters in Search of an Author: AI-Based Virtual Storytelling. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol. 2197, pp. 145–154. Springer, Heidelberg (2001)
Mateas, M., Stern, A.: Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade. In: Proceedings of the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003), Darmstadt, Germany (2003)
Storytron (December 2011), http://www.storytron.com/
Riedl, M., Saretto, C.J., Young, R.M.: Managing interaction between users and agents in a multiagent storytelling environment. In: The Proceedings of the Second International Conference on Autonomous Agents and Multi-Agent Systems (2003)
Genette, G.: Figures III. Le Seuil, Paris (1972)
Eco, U.: Lector in Fabula, Milan, Bompian (1979)
Eco, U.: L’oeuvre ouverte. Le Seuil, Paris (1965)
Murray, J.: Hamlet on the Holodeck. The future of narrative in the cyberspace. Free Press, New York (1997)
AMATO (December 2011), http://hypermedia.univ-paris8.fr/seminaires/semaction/seminaires/txt01-02/seance1/sauvegarde.htm
Broderbund Software, The Last Express (December 2011), http://www.mobygames.com/game/last-express
Ryan, M.L.: Possible Worlds, Artificial Intelligence, and Narrative Theory. Indiana University Press (1991)
Todorov, T.: Poétique de la prose, choix, suivi de Nouvelles recherches sur le récit, Paris, Seuil, Points (1978)
Donikian, S.: De l’écriture à la réalisation d’une fiction interactive: simplification de la chaîne allant de la création à l’adaptation. In: Créations de Récits Pour les Fictions Interactives, Hermès (2006)
Education Simulations Corporation, Real Lives (December 2011), http://www.educationalsimulations.com
Durand, P.: Cinéma et montage – un art de l’ellipse. Cerf, Paris (1993)
Portugal, J.-N.: Environnement narratif: une approche pour la fiction interactive, appliquée au jeu The Insider. In: Conference Imagina 1999 (1999)
HBO Imagine (April 2010), http://www.youtube.com/watch?v=v-dGkc6g9_A
Arons, B.: A review of the cocktail party effect. Journal of the American Voice I/O Society 12(7), 35–50 (1992)
Stifelman, L.J.: The cocktail party effect in auditory interfaces: A study of simultaneous presentation. In: MIT Media lab technical report (1994)
Herbert, M.P.: Milo and the Magical Stones. NorthSouth (1999)
MacIntyre, B., Bolter, J.D., Vaugh, J., Hannigan, B., Gandy, M., Moreno, E., Haas, M., et al.: Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama. In: Proc. International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003), pp. 230–236 (2003)
Atari, Fahrenheit (December 2011), http://www.atari.com/fahrenheit
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Szilas, N., Axelrad, M., Richle, U. (2012). Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M., Zhang, M. (eds) Transactions on Edutainment VII. Lecture Notes in Computer Science, vol 7145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-29050-3_15
Download citation
DOI: https://doi.org/10.1007/978-3-642-29050-3_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-29049-7
Online ISBN: 978-3-642-29050-3
eBook Packages: Computer ScienceComputer Science (R0)