Skip to main content

Using Virtual Worlds and Sloodle to Develop Educative Applications

  • Conference paper

Part of the book series: Advances in Intelligent and Soft Computing ((AINSC,volume 152))

Abstract

Education is one of the most interesting applications of virtual worlds, as they can create opportunities to offer educative contents with the advantages of online courses, with the feel of “presence” that this immersive environments can provide. While most of social networking resources are mainly focused on sharing contents using a traditional web interface, virtual worlds facilitate the creation of social networks that enhance the perception and communication among its users through the use of additional modalities. In this paper we analyze the main resources provided by the Second Life virtual world and Sloodle to develop educational environments and describe their application in a educative project at the Universidad Carlos III de Madrid.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Nielsen: Global Faces and Networked Places: A Nielsen Report on Social Networking’s New Global Footprint. Nielsen Online (2009)

    Google Scholar 

  2. Boyd, D., Ellison, N.: Social Network Sites, Definition, History and Scholarship. Journal of Computer Mediated Communication 13(1), 210–230 (2007)

    Article  Google Scholar 

  3. Dwyer, C.: Digital Relationships in the ’MySpace’ Generation: Results from a Qualitative Study. In: Proc. of HICSS 2007, pp. 19–28 (2007)

    Google Scholar 

  4. Mikropoulos, T., Natsis, A.: Educational virtual environments: A ten-year review of empirical research (1999-2009). Computers & Education 56(3), 769–780 (2011)

    Article  Google Scholar 

  5. Andrade, A., Bagri, A., Zaw, K., Roos, B., Ruiz, J.: Avatar-mediated training in the delivery of bad news in a virtual world. Journal of Palliative Medicine 13(12), 1–14 (2010)

    Article  Google Scholar 

  6. Girvan, C., Savage, T.: Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study. Computers & Education 55(1), 342–349 (2010)

    Article  Google Scholar 

  7. Jarmon, L., Traphagan, T., Mayrath, M., Trivedi, A.: Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education 53(1), 169–182 (2009)

    Article  Google Scholar 

  8. Ellison, K., Matthews, C.: Virtual history: A socially networked pedagogy of Enlightenment. Educational Research 52(3), 297–307 (2010)

    Article  Google Scholar 

  9. Bailenson, J., Yee, N., Blascovich, J., Beall, A., Lundblad, N., Jin, M.: The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. Journal of the Learning Sciences 17(1), 102–141 (2008)

    Article  Google Scholar 

  10. Petrakou, A.: Interacting through avatars: Virtual worlds as a context for online education. Computers & Education 54(4), 1020–1027 (2010)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to David Griol .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Griol, D., Molina, J.M. (2012). Using Virtual Worlds and Sloodle to Develop Educative Applications. In: Vittorini, P., Gennari, R., Marenzi, I., de la Prieta, F., Rodríguez, J. (eds) International Workshop on Evidence-Based Technology Enhanced Learning. Advances in Intelligent and Soft Computing, vol 152. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28801-2_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-28801-2_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-28800-5

  • Online ISBN: 978-3-642-28801-2

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics