Abstract
Games can be instantiated for learning as they involve mental and physical stimulation and they develop practical skills – they force the player to decide, to choose, to define priorities, to solve problems, etc. Serious Games are specifically designed to change behaviors and impart knowledge. The objective of the project SELEAG is to evaluate the use of Serious Games for learning history, culture and social relations. An extensible, online, multi-language, multi-player, collaborative and social game platform for sharing and acquiring knowledge of the history of European regions was developed for this purpose and was tested with students.
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© 2012 Springer-Verlag Berlin Heidelberg
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Vaz de Carvalho, C. (2012). Learning with Serious Games: The SELEAG Approach. In: Gaol, F. (eds) Recent Progress in Data Engineering and Internet Technology. Lecture Notes in Electrical Engineering, vol 157. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28798-5_39
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DOI: https://doi.org/10.1007/978-3-642-28798-5_39
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