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Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values

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Part of the book series: Advances in Intelligent and Soft Computing ((AINSC,volume 153))

Abstract

Computing technologies allow us to enhance our daily artifacts by adding virtual forms to the artifacts. The virtual forms present dynamically generated visual images containing information that influences a user’s behavior and thinking and are usually realized by adding a display that shows visual expressions or projecting some information on the existing artifact. We have designed Augmented Trading Card Game, which adds virtual characters and special effects on the trading cards of the Nintento DS game in order to encourage and provoke more social play of the game.

In this paper, after presenting an overview of the case study that enhances traditional artifacts with virtual forms, we present six values that play an important role in the design of the enhanced artifact.

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References

  1. Baudrillard, J.: Simulacra and Simulation. Univ. of Michigan Pr. (1994)

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  2. Lehdonvirta, V.: Virtual Item Sales as a Revenue Model: Identifying Attributes that Drive Purchase Decisions. Electronic Commerce Research 9(1) (2009)

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  3. Zicbermann, G., Cunningham, C.: Gamification by Design. O’Reilly (2011)

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Correspondence to Mizuki Sakamoto .

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© 2012 Springer-Verlag Berlin Heidelberg

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Sakamoto, M., Nakajima, T., Yamabe, T., Alexandrova, T. (2012). Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values. In: Novais, P., Hallenborg, K., Tapia, D., Rodríguez, J. (eds) Ambient Intelligence - Software and Applications. Advances in Intelligent and Soft Computing, vol 153. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28783-1_26

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  • DOI: https://doi.org/10.1007/978-3-642-28783-1_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-28782-4

  • Online ISBN: 978-3-642-28783-1

  • eBook Packages: EngineeringEngineering (R0)

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