Abstract
Basketball has grown into an international sport played and watched by millions of people. This paper describes the implementation of a virtual basketball accelerator. The main purpose of our study was to devise an application that could literary help players in practicing a free throw game indoors. In the development of this project we used Matlab, XVR and 3ds Max. The Matlab trajectory is simulated considering the development of a realistic behavior. The data acquisition from the trackers is adapted both for magnetic and optical markers, therefore extending its usability. The coordinates are then sent via UDP to the XVR environment, which draws the moving parts accordingly. The overall performance is improved by paying a great deal of attention to details.
Chapter PDF
Similar content being viewed by others
References
Hamit, F.: Virtual reality and exploration of cyberspace: Sams (1993)
Heim, M.: Virtual Realism, 1st edn. Oxford University Press, Inc., New York (2000)
Burdea, G.C., Coiffet, P.: Virtual reality technology, 2nd edn. Wiley-IEEE Press, New Brunswick, NJ (2003)
Lieberman, J., Breazeal, C.: Development of a wearable vibrotactile feedback suit for accelerated human motor learning. In: IEEE International Conference on Robotics and Automation, pp. 4001–4006 (2007)
Rosser, J.C., Lynch, P.J., Cuddihy, L., Gentile, D.A., Klonsky, J., Merrell, R.: The impact of videogames on training surgeons in the 21st century. Archives of Surgery 142(2), 181 (2007)
Bailenson, J., Patel, K., Nielsen, A., Bajscy, R., Jung, S.-H., Kurillo, G.: The effect of interactivity on learning physical actions in virtual reality. Media Psychology 11(3), 354–376 (2008)
Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., Craig, C.: Using virtual reality to analyze sports performance. IEEE Computer Graphics and Applications 30(2), 14–21 (2010)
Sigrist, R., Schellenberg, J., Rauter, G., Broggi, S., Riener, R., Wolf, P.: Visual and Auditory Augmented Concurrent Feedback in a Complex Motor Task. Presence: Teleoperators and Virtual Environments 20(1), 15–32 (2011)
Ruffaldi, E., Filippeschi, A., Avizzano, C.A., Bardy, B., Gopher, D., Bergamasco, M.: Feedback, Affordances and Accelerators for Training sports. Virtual Environments PRESENCEÂ 20(1) (2011)
Ruffaldi, E., Sandoval, O., Filippeschi, A., Tripicchio, P., Frisoli, A., Avizzano, C.A., Bergamasco, M.: Integration of Multimodal Technologies for a Rowing Platform. In: Proceedings of the 5th IEEE International Conference on Mechatronics, Malaga, Spain (2009)
Sharma, R., Pavlovic, V., Huang, T.: Toward Multimodal Human-Computer Interface. Proceedings of the IEEE 86(5), 853–869 (1998)
XVR development environment, http://www.vrmedia.it/Xvr.htm
Rauter, G., Zitzewitz, J., Duschau-Wicke, A., Vallery, H., Riener, R.: A tendon-based parallel robot applied to motor learning in sports. In: Proceedings of the 2010 3rd IEEE RAS & EMBS, Tokyo, Japan (2010)
Zhang, L., Wang, L.: VR-Based Basketball Movement Simulation. In: Pan, Z., Cheok, A.D., Müller, W., Yang, X. (eds.) Transactions on Edutainment V. LNCS, vol. 6530, pp. 240–250. Springer, Heidelberg (2011)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 IFIP International Federation for Information Processing
About this paper
Cite this paper
Covaci, A., Postelnicu, CC., Panfir, A.N., Talaba, D. (2012). A Virtual Reality Simulator for Basketball Free-Throw Skills Development. In: Camarinha-Matos, L.M., Shahamatnia, E., Nunes, G. (eds) Technological Innovation for Value Creation. DoCEIS 2012. IFIP Advances in Information and Communication Technology, vol 372. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28255-3_12
Download citation
DOI: https://doi.org/10.1007/978-3-642-28255-3_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-28254-6
Online ISBN: 978-3-642-28255-3
eBook Packages: Computer ScienceComputer Science (R0)