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Ubiquitous Framework for Creating and Evaluating Persuasive Applications and Games

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Grid and Pervasive Computing Workshops (GPC 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7096))

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Abstract

Until recently human-computer interaction has focused on creating efficient tools. However with the rise of ubiquitous computing, the focus is shifting towards applications that provide better user experiences. Persuasive computing has the goal of motivating people to live better lives. In this article, persuasive computing is approached through games and game design. There is an increasing interest in games, both commercially and in research. Applying game design to applications, gamification, and serious games are two different approaches to using games to motivate. This work is particularly interested in creating ubiquitous applications and games. I propose a framework that facilitates creation and evaluation of these systems. The framework provides tools for accessing measurement data, managing avatars and enabling ubiquitous accessibility. This framework is a step towards answering the larger question about creating gamification and serious games design in ubiquitous computing contexts. The feasibility of the framework will be tested as a part of this work by creating applications and games, and also by releasing the framework for third party developers.

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Oja, M., Riekki, J. (2012). Ubiquitous Framework for Creating and Evaluating Persuasive Applications and Games. In: Rautiainen, M., et al. Grid and Pervasive Computing Workshops. GPC 2011. Lecture Notes in Computer Science, vol 7096. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27916-4_15

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  • DOI: https://doi.org/10.1007/978-3-642-27916-4_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27915-7

  • Online ISBN: 978-3-642-27916-4

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