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mGlove: Enhancing User Experience through Hand Gesture Recognition

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Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 139))

Abstract

In this paper, we propose hand gesture recognition equipment (mGlove) for a user interface which provides more effective experience compare to conventional devices such as a keyboard and a mouse. Communication module establishes the communication channel between mGlove and a host PC. Experimental results demonstrate the feasibility of our proposal for enhancing user experience by gaining full control of an avatar through hand gesture recognition.

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References

  1. Ullmer, B., Ishii, H.: Emerging frameworks for tangible user interfaces. IBM Systems Journal 39(3-4), 915–931 (2000)

    Article  Google Scholar 

  2. Nintendo Wii, http://www.nintendo.com/wii

  3. Microsoft Xbox Kinect, http://www.xbox.com/en-US/Kinect

  4. Opensim, http://opensimulator.org/wiki/Main_Page

  5. Hippo viewer, http://mjm-labs.com/viewer/

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Correspondence to Yong Mu Jeong .

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© 2012 Springer-Verlag Berlin Heidelberg

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Jeong, Y.M., Lim, KT., Lee, S.E. (2012). mGlove: Enhancing User Experience through Hand Gesture Recognition. In: Jin, D., Lin, S. (eds) Advances in Electronic Engineering, Communication and Management Vol.1. Lecture Notes in Electrical Engineering, vol 139. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27287-5_62

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  • DOI: https://doi.org/10.1007/978-3-642-27287-5_62

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27286-8

  • Online ISBN: 978-3-642-27287-5

  • eBook Packages: EngineeringEngineering (R0)

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