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The Cinderella Game on Holes and Anti-holes

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6986))

Abstract

We investigate a two-player game on graphs, where one player (Cinderella) wants to keep the behavior of an underlying water-bucket system stable whereas the other player (the wicked Stepmother) wants to cause overflows. The bucket number of a graph G is the smallest possible bucket size with which Cinderella can win the game.

We determine the bucket numbers of all perfect graphs, and we also derive results on the bucket numbers of certain non-perfect graphs. In particular, we analyze the game on holes and (partially) on anti-holes for the cases where Cinderella sticks to a simple greedy strategy.

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References

  1. Bodlaender, M., Hurkens, C.A.J., Kusters, V.J.J., Staals, F., Woeginger, G.J., Zantema, H.: Cinderella versus the wicked Stepmother. Working paper, TU Eindhoven (February 2011)

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© 2011 Springer-Verlag Berlin Heidelberg

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Bodlaender, M.H.L., Hurkens, C.A.J., Woeginger, G.J. (2011). The Cinderella Game on Holes and Anti-holes. In: Kolman, P., Kratochvíl, J. (eds) Graph-Theoretic Concepts in Computer Science. WG 2011. Lecture Notes in Computer Science, vol 6986. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25870-1_8

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  • DOI: https://doi.org/10.1007/978-3-642-25870-1_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25869-5

  • Online ISBN: 978-3-642-25870-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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