Abstract
The paper investigates observational research on users navigating through multimedia and online resources. The audit trails of these users have been used to create a series of navigational patterns and graphs of tool usage. From this research, the need for a set of navigational tools or a toolbox of tools has been identified. This paper then discusses these tools and looks at researchers who have been developing or using tools. A new project called Arch uses these tools to enable exploration of an existing Arts and Humanities resource. Demonstrators for this project will be exhibited during the presentation. These tools could be generic and multipurpose and produced as a tool kit. The concept of this toolkit is that it would be available to users across a range of resources and prevent the need to re-learn new skills to use similar tools.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Prensky, M.: Digital game-based learning Computers in Entertainment (CIE). Listen to the natives Educational Leadership (2003)
Oblinger, D.: Boomers, Gen-Xers & Millennials.Understanding the new students. EDUCAUSE Review, 38(4), 37–47 (2003), http://www.educause.edu/ir/library/pdf
Frand, J.L.: The information-age mindset. Changes in students and implications for higher education. EDUCAUSE Review 35(5), 15–24 (2000); ERM0051.pdf a/a
Horney, M.A.: Case Studies of Navigational Patterns in Constructive Hypertext. Computers & Education 20(3), 257–270 (1993)
Canter, D., Rivers, R., Storrs, G.: Characterising user navigation through complex data structures. Behaviour and Information Technology 4(2), 93–102 (1985)
Simpson, A., McKnight, C.: Navigation in hypertext: structural cues and mental maps. In: McAleese, R., Green, C. (eds.) Hypertext Oxford: Intellect, pp. 73–83 (1990)
Henderson, L.: Interactive multimedia computer courseware and culturally appropriate ways of learning. In: Latchem, et al. (eds.) Interactive Multimedia: Practice and Promise, pp. 189–203. Kogan Page, London (1993)
McKnight, C., Dillon, A.P., Richardson, J.H. (eds.): Hypertext: A Psychological Perspective, Ellis Horwood, Chichester, England (1993)
Shum, S.: Real and Virtual Spaces: Mapping from Spatial Cognition to Hypertext. Hypermedia 2(2), 133–158 (1990)
Spiliopoulou, M., Faulstich, L.C., Winkler, K.: A Data Miner analyzing the Navigational Behaviour of Web Users. In: ACAI 1999 (2001)
Unz, D., Hesse, F.: The use of hypertext for learning. J. of Educational Computing Research 20(3), 279–295 (1999)
Fenley, S.: Navigational patterns in interactive multimedia. PhD thesis, Open University (2006)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Fenley, S. (2011). Navigation and Visualisation Tools Usage in Large Internet and Multimedia Resources. In: Wang, Y., Li, T. (eds) Practical Applications of Intelligent Systems. Advances in Intelligent and Soft Computing, vol 124. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25658-5_12
Download citation
DOI: https://doi.org/10.1007/978-3-642-25658-5_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25657-8
Online ISBN: 978-3-642-25658-5
eBook Packages: EngineeringEngineering (R0)