Abstract
Since the first video game, it has been in dispute. However, with the development of science, technology and society, video games have been recognized by more and more physical educators and health experts and the value of video games has been gradually discovered. This paper will make an analysis of the video game from multiple perspectives, explore the desirability of video games, and make the good edition remolding for many issues in its development process, striving to make it better for the people.
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© 2012 Springer-Verlag Berlin Heidelberg
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Pan, Xb., Huang, Q. (2012). Value Orientation of Video Games and the Good Edition Remolding. In: Zhang, T. (eds) Future Computer, Communication, Control and Automation. Advances in Intelligent and Soft Computing, vol 119. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25538-0_24
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DOI: https://doi.org/10.1007/978-3-642-25538-0_24
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25537-3
Online ISBN: 978-3-642-25538-0
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