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A Flash-Based Framework for Learning Thai Language as Second Language in Preschool Education

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Software Engineering and Knowledge Engineering: Theory and Practice

Part of the book series: Advances in Intelligent and Soft Computing ((AINSC,volume 115))

Abstract

Learning a national language as second language has become an apprehension in everyday life for a certain group in the country. The emergence of multimedia technologies with appropriate learning approach could enhance the learning process of a particular language. This paper presents a framework for the design and implementation of an alternative web-based learning game that aims to encourage the kindergarten learner to learn Thai as their second language. It comes about to expose the young children to the technology while they learn from the lessons and play the games which is the mechanism to deliver the educational content. The concept play and learn is implemented in this system so that students are engaged both their physical and mental skills to solve problems through the interactive activities provided by the system. The system in its final state will be a flash-based educational game integrating Thai preschool syllabus.

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Correspondence to Saipunidzam Mahamad .

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© 2012 Springer-Verlag GmbH Berlin Heidelberg

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Mahamad, S., Kaoemanee, Y., Ibrahim, M.N., Kasbon, R. (2012). A Flash-Based Framework for Learning Thai Language as Second Language in Preschool Education. In: Wu, Y. (eds) Software Engineering and Knowledge Engineering: Theory and Practice. Advances in Intelligent and Soft Computing, vol 115. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25349-2_16

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  • DOI: https://doi.org/10.1007/978-3-642-25349-2_16

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25348-5

  • Online ISBN: 978-3-642-25349-2

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