Abstract
Designing interactive narrative has been focused intensively on creating “smart” storytelling systems that react intelligently to players. Such systems, however, take a lot resource to develop and, as a result, rarely produce a full-scale narrative experience. This paper studies the structure of the interactive narrative game Heavy Rain and reveals some economic design strategies that address the problem.
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© 2011 Springer-Verlag Berlin Heidelberg
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Wei, H. (2011). Structuring Narrative Interaction: What We Can Learn from Heavy Rain . In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_43
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DOI: https://doi.org/10.1007/978-3-642-25289-1_43
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25288-4
Online ISBN: 978-3-642-25289-1
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