Abstract
Generating interactive narratives as movies requires knowledge in cinematography (camera placement, framing, lighting) and film editing (cutting between cameras). We present a framework for generating a well-edited movie from interactively generated scene contents and cameras. Our system computes a sequence of shots by simultaneously choosing which camera to use, when to cut in and out of the shot, and which camera to cut to.
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© 2011 Springer-Verlag Berlin Heidelberg
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Lino, C., Chollet, M., Christie, M., Ronfard, R. (2011). Computational Model of Film Editing for Interactive Storytelling. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_35
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DOI: https://doi.org/10.1007/978-3-642-25289-1_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25288-4
Online ISBN: 978-3-642-25289-1
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