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Computational Model of Film Editing for Interactive Storytelling

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Interactive Storytelling (ICIDS 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7069))

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Abstract

Generating interactive narratives as movies requires knowledge in cinematography (camera placement, framing, lighting) and film editing (cutting between cameras). We present a framework for generating a well-edited movie from interactively generated scene contents and cameras. Our system computes a sequence of shots by simultaneously choosing which camera to use, when to cut in and out of the shot, and which camera to cut to.

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References

  1. Berliner, T., Cohen, D.J.: The illusion of continuity: Active perception and the classical editing system. Journal of Film and Video 63(1), 44–63 (2011)

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© 2011 Springer-Verlag Berlin Heidelberg

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Lino, C., Chollet, M., Christie, M., Ronfard, R. (2011). Computational Model of Film Editing for Interactive Storytelling. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_35

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  • DOI: https://doi.org/10.1007/978-3-642-25289-1_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25288-4

  • Online ISBN: 978-3-642-25289-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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