Abstract
Research into Interactive Digital Storytelling (IDS) is often undertaken through a process of conceptualization, design, prototyping, and evaluation. In this paper we describe a framework of questions intended to interrogate the fundamental intellectual commitments that underlie the design of interactive narratives. We close with a brief description of two interactive narrative systems that were developed to demonstrate how different design commitments can result in new and interesting IDS experiences. We contend that examining the underlying intellectual commitments of our designs reveals new avenues for research and design in IDS that are as yet unexplored.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Roberts, D.L., Isbell, C.L.: Desiderata for Managers of Interactive Experiences: A Survey of Recent Advances in Drama Management. In: First Workshop on Agent-Based Systems for Human Learning and Entertainment, AAMAS, Honolulu, Hawaii (2007)
Edelson, D.C.: Design Research: What We Learn When We Engage In Design. The Journal of Learning Sciences 11, 105–121 (2002)
Aristotle: Aristotole’s Theory of Poetry and Fine Art. Dover Publications, Inc., New York (1951)
Mateas, M., Stern, A.: Interaction and Narrative. In: Zimmerman, E., Katie, S. (eds.) The Game Design Reader: A Rules of Play Anthology, vol. 1, pp. 642–669. The MIT Press, Cambridge (2006)
Grasbon, D., Braun, N.: A Morphological Approach to Interactive Storytelling. In: Artificial Intelligence and Interactive Entertainment, Cast 2001, Living in Mixed Realities, Sankt Augustin, Germany, pp. 337–340 (2001)
Ryan, M., Hannah, N., Lobb, J.: The Tale of Peter Rabbit: A Case-study in Story-sense Reasoning. In: Australasian Conference on Interactive Entertainment (IE 2007). ACM, Melbourne (2007)
Aylett, R.S., Louchart, S., Dias, J., Paiva, A., Vala, M.: FearNot! - An Experiment in Emergent Narrative. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 305–316. Springer, Heidelberg (2005)
Bordwell, D., Thompson, K.: Film Art: An Introduction. The McGraw Hill Companies, Inc., New York (1997)
Ryan, M.-L.: Avatars of Story. University of Minnesota Press, Minneapolis (2006)
Pearce, C.: Towards a Game Theory of Game. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, pp. 143–153. The MIT Press, Cambridge (2004)
Bizzocchi, J.: Games and Narrative: An Analytical Framework. Loading - The Journal of the Canadian Games Studies Association 1, 5–10 (2007)
Krippendorf, K.: The Semantic Turn: A New Foundation For Design. Talyor & Francis Group, Boca Raton (2006)
Bartle, R.: Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. The Journal of Virtual Environments 1 (1996)
Bateman, C., Boon, R.: 21st Century Game Design. Charles River Media, Hingham (2006)
Charles, D., McNeill, M., McAlister, M., Black, M., Moore, A., Stringer, K., Kucklich, J., Kerr, A.: Player-Centred Game Design: Player Modelling and Adaptive Digital Games. In: DiGRA 2005 Conference: Changing Views - Worlds in Play. Digital Games Research Association (2005)
http://www.darkshire.net/~jhkim/rpg/theory/threefold/faq_v1.html
Yee, N.: Motivations for Play in Online Games. CyberPsychology & Behavior 9, 772–775 (2006)
Zammitto, V.: Is your Character Neurotic Enough?: Personality in Believable Characters. In: Conference of the Canadian Gaming Studies Association (CGSA 2008), Vancouver, BC (2008)
Seif El-Nasr, M.: A User Centric Adaptive Story Architecture - Borrowing from Acting Theories. In: International Conference on Advances in Computer Entertainment Technology, pp. 109–116. ACE (2004)
Thue, D., Bulitko, V., Spetch, M., Wasylishen, E.: Interactive Storytelling: A Player Modelling Approach. In: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007). AAAI Press, Palo Alto (2007)
Tanenbaum, T.J., Tanenbaum, K.: Improvisation and Performance as Models for Interacting with Stories. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 250–263. Springer, Heidelberg (2008)
Tanenbaum, K., Tanenbaum, T.J.: Commitment to Meaning: A Reframing of Agency in Games. In: Digital Arts and Culture Conference (DAC 2009), Irvine, USA (2009)
Tanenbaum, K., Tanenbaum, T.J.: Agency as Commitment to Meaning: Communicative Competence. Games Digital Creativity 21, 11–17 (2010)
Tanenbaum, T.J., Tomizu, A.: Affective Interaction Design and Narrative Presentation. In: AAAI Fall Symposium on Intelligent Narrative Technologies. AAAI Press, Arlington (2007)
Tanenbaum, T.J., Tomizu, A.: Narrative Meaning Creation in Interactive Storytelling. International Journal of Computational Science 2, 3–20 (2008)
Seif El-Nasr, M., Horswill, I.: Automatic Lighting Design for Interactive Entertainment. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2004), vol. 2 (2004)
Tanenbaum, T.J., Tanenbaum, K.: The Reading Glove: designing interactions for object-based tangible storytelling. In: International Conference on The Augmented Human. ACM Press, Mageve (2010)
Tanenbaum, T.J., Tanenbaum, K., Seif El-Nasr, M., Hatala, M.: Authoring Tangible Interactive Narratives Using Cognitive Hyperlinks. In: Intelligent Narrative Technologies III Workshop (INT3) at the Foundations of Digital Games Conference (FDG), Monterrey, CA, USA (2010)
Tanenbaum, K., Hatala, M., Tanenbaum, T.J.: User Perceptions of Adaptivity in an Interactive Narrative. In: Konstan, J.A., Conejo, R., Marzo, J.L., Oliver, N. (eds.) UMAP 2011. LNCS, vol. 6787, pp. 389–400. Springer, Heidelberg (2011)
Tanenbaum, K., Tanenbaum, T.J., Antle, A.N., Bizzocchi, J., Seif El-Nasr, M., Hatala, M.: Experiencing the Reading Glove. In: International Conference on Tangible and Embedded/Embodied Interaction (TEI 2011). ACM Press, Funchal (2011)
Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. The MIT Press, Cambridge (2001)
Lakoff, G., Johnson, M.: Metaphors We Live By. University of Chicago Press, Chicago (1980)
McNeill, D.: Hand and Mind. The University of Chicago Press, Chicago (1992)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Tanenbaum, T.J. (2011). Imagining New Design Spaces for Interactive Digital Storytelling. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_28
Download citation
DOI: https://doi.org/10.1007/978-3-642-25289-1_28
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25288-4
Online ISBN: 978-3-642-25289-1
eBook Packages: Computer ScienceComputer Science (R0)