Abstract
The purpose of this article is to aid the design of support tools for storytelling games, and to ease the analysis and understanding of storytelling games by expanding the hitherto available framing. Based on interviews with players, it outlines frames in storytelling games, expands the concept and suggests how this can be used in designs with examples from current and future storytelling support tools.
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Bergström, K. (2011). Framing Storytelling with Games. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_19
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DOI: https://doi.org/10.1007/978-3-642-25289-1_19
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