Abstract
This chapter makes an effort to tighten the gap between the project scheduling literature and the needs of project managers and schedulers through the use of a practical computerized simulation game. Project managers are constantly confronted with the intricacy of scheduling a complex real-life problem in an efficient way when they often have little knowledge of the state-of-the-art in the algorithmic developments or inherent characteristics of the scheduling problem they solve. A game has been developed that serves as a training tool to help practitioners gain insight in project scheduling. The well-known critical path method (CPM) with activity time/cost trade-offs is introduced to the reader, and used as a project scheduling technique in the game.
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Notes
- 1.
Note that this classification can be subject to discussion. The discrete time/cost trade-off problem as discussed in Sect. 3.2.2 is known to be NP-hard, and hence, constructing an optimal schedule for this scheduling problem is known to be a very difficult problem. However, due to the absence of renewable resources, the problem is considered as easy (quadrant 1 of Fig. 1.4) relative to the resource-constrained projects of quadrant 3. Details are outside the scope of this book.
- 2.
Data based on figures obtained in 2003.
- 3.
The default project network is based on the project discussed in Chap. 4 but duration and cost combinations changed to other settings to model the time/cost trade-offs.
- 4.
No panic, it is only a game!
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© 2012 Springer-Verlag Berlin Heidelberg
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Vanhoucke, M. (2012). The Critical Path Method. In: Project Management with Dynamic Scheduling. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25175-7_3
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DOI: https://doi.org/10.1007/978-3-642-25175-7_3
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