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On Developing a Platform for Mobile Outdoor Gaming for Children

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Ambient Intelligence (AmI 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7040))

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Abstract

In this paper we describe the development of a platform for creating Head Up Games. Nowadays, technology is becoming more and more ubiquitous, but in the field of pervasive gaming it seems that development is mostly centered on smart phones. We argue that for outdoor games for children this might not be the best medium; and we propose the design of our platform that is designed to better support outdoor, active games.

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Soute, I., Aartsen, H., Bangaru, C. (2011). On Developing a Platform for Mobile Outdoor Gaming for Children. In: Keyson, D.V., et al. Ambient Intelligence. AmI 2011. Lecture Notes in Computer Science, vol 7040. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25167-2_25

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  • DOI: https://doi.org/10.1007/978-3-642-25167-2_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25166-5

  • Online ISBN: 978-3-642-25167-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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