Abstract
We report on the development of a prototype dialogue game for FCO-IM. Dialogue games are systems for executing controlled conversations. As part of an ongoing effort to analyze and support collaborative modeling processes by means of dialogue games, we created a dialogue game prototype for essential parts of the FCO-IM modeling process. The project was exploratory in nature, but results suggest that eventually it should be possible to develop dialogue games that could effectively support fact-based conceptual modeling efforts. In addition, work on such games enhances our insights in the FCO-IM modeling process, and leads to improvements and extensions of its operational guidelines.
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Hoppenbrouwers, S., Oscar, A.P.J., Adisuryo, D.L., Zwart, J.P. (2011). A Dialogue Game Prototype for FCO-IM. In: Meersman, R., Dillon, T., Herrero, P. (eds) On the Move to Meaningful Internet Systems: OTM 2011 Workshops. OTM 2011. Lecture Notes in Computer Science, vol 7046. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25126-9_45
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DOI: https://doi.org/10.1007/978-3-642-25126-9_45
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