Abstract
Dogsperate Escape is a visually attractive exercise game that allows the player to perform various activities, provoking physical exercises with a memorable experience. This paper presents an implementation of the motion control module in the game based on a bio-inspired, accelerometer embedded e-AR sensor. The acceleration signals from the device are wirelessly transmitted to the PC for real-time activity analysis. A real-time activity recognition algorithm has been constructed based on pre-collected datasets acquired from ten subjects while performing a simple pre-defined activity routine. The algorithm is validated on eleven different subjects while performing another activity routine. By integrating the algorithm into the game, the recognized activities can be mapped into specific input commands for character control.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Cramption, S., Betke, M.: Counting fingers in real time: a webcam-based human-computer interface with game applications. In: The Conference on Universal Access in Human-Computer Interaction, pp. 1357–1361 (2003)
Höysniemi, J., Auvinen, P.: Shadow Boxer: a physically interactive fitness game. In: The Third Nordic Conference on Human-Computer Interaction, Tampere, Finland, pp. 389–392 (2004)
Jaijongrak, V., Thiemjarus, S., Kayasith, P., Kumazawa, I.: American sign language fingerspelling gesture recognition: developmental progress of a hand gesture interface for speech-impaired disabilities using body sensor networks. In: The International Conference on Information and Communication Technology for Embedded Systems, Pathumthani, Thailand (2010)
Yang, G.-Z.: Body Sensor Networks. Springer, London (2006)
Lo, B.P.L., Thiemjarus, S., King, R., Yang, G.-Z.: Body sensor network a wireless sensor platform for pervasive healthcare monitoring. In: The Third International Conference on Pervasive Computing, Munich, Germany, pp. 77–80 (2005)
Crampton, N., Fox, K., Johnston, H., Whitehead, A.: Dance, Dance Evolution: accelerometer sensor networks as input to video games. In: IEEE International Workshop on Haptic, Audio and Visual Environments and Games, Ottawa, Ontario, pp. 107–112 (2007)
Heinz, E., Kunze, K., Gruber, M., Bannach, D., Lukowicz, P.: Using wearable sensors for real-time recognition tasks in games of martial arts: an initial experiment. In: The IEEE Symposium on Computational Intelligence and Games, Reno, Nevada, pp. 198–102 (2006)
Ali, R., ElHelw, M., Atallah, L., Lo, B., Yang, G.: Pattern mining for routine behavior discovery in pervasive healthcare environments. In: The Fifth International Conference on Information Technology and Applications in Biomedicine, Shenzhen, China, pp. 241–244 (2008)
Atallah, L., Aziz, O., Lo, B., Yang, G.: Detecting walking gait impairment with an ear-worn sensor. In: The Sixth International Workshop on Wearable and Implantable Body Sensor Networks, Berkeley, CA, USA, pp. 175–180 (2009)
Ali, R., Atallah, L., Lo, B., Yang, G.: Transitional activity recognition with manifold embedding. In: The Sixth International Workshop on Wearable and Implantable Body Sensor Networks, Berkeley, CA, USA, pp. 98–102 (2009)
Lo, B., Atallah, L., Aziz, O., Elhelw, M., Darzi, A., Yang, G.: Real-time pervasive monitoring for post-operative care. In: The Forth International Workshop on Wearable and Implantable Body Sensor Networks, Aachen, Germany, pp. 122–127 (2007)
Pansiot, J., King, R.C., McIlwraith, D., Lo, B., Yang, G.: ClimBSN: climber performance monitoring with BSN. In: The Fifth International Workshop on Wearable and Implantable Body Sensor Networks, Hongkong, China, pp. 33–36 (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Zintus-art, K., Saetia, S., Pongparnich, V., Thiemjarus, S. (2011). Dogsperate Escape: A Demonstration of Real-Time BSN-Based Game Control with e-AR Sensor. In: Theeramunkong, T., Kunifuji, S., Sornlertlamvanich, V., Nattee, C. (eds) Knowledge, Information, and Creativity Support Systems. Lecture Notes in Computer Science(), vol 6746. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24788-0_23
Download citation
DOI: https://doi.org/10.1007/978-3-642-24788-0_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24787-3
Online ISBN: 978-3-642-24788-0
eBook Packages: Computer ScienceComputer Science (R0)