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Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6972)

Abstract

While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the level of empathy in media content typically foster prosocial behavior and reduce aggression. Two experiments replicated game content findings, and also showed that inducing empathy prior to a video game had a positive influence on behavior. However, under certain circumstances, inducing empathy before playing a violent video game may even have negative effects on behavior. As empathy is a common tool in prevention programs, the implications of these findings are discussed.

Keywords

video games empathy aggression prosocial behavior 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  1. 1.Université du LuxembourgWalferdangeLuxembourg

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