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International Conference on Entertainment Computing

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Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games

Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games

  • Christian Happ22,
  • André Melzer22 &
  • Georges Steffgen22 
  • Conference paper
  • 3909 Accesses

  • 6 Citations

  • 35 Altmetric

Part of the Lecture Notes in Computer Science book series (LNISA,volume 6972)

Abstract

While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the level of empathy in media content typically foster prosocial behavior and reduce aggression. Two experiments replicated game content findings, and also showed that inducing empathy prior to a video game had a positive influence on behavior. However, under certain circumstances, inducing empathy before playing a violent video game may even have negative effects on behavior. As empathy is a common tool in prevention programs, the implications of these findings are discussed.

Keywords

  • video games
  • empathy
  • aggression
  • prosocial behavior

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References

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Author information

Authors and Affiliations

  1. Université du Luxembourg, Campus Walferdange, L-7201, Walferdange, Luxembourg

    Christian Happ, André Melzer & Georges Steffgen

Authors
  1. Christian Happ
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  2. André Melzer
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  3. Georges Steffgen
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Editor information

Editors and Affiliations

  1. Universidade Federal de São Carlos (UFSCar), São Carlos, SP, Brasil

    Junia Coutinho Anacleto

  2. Dept. of Electrical and Computer Engineering, University of British Columbia, 2356 Main Mall, V6T 1Z4, Vancouver, BC, Canada

    Sidney Fels

  3. School of Computing, Queen’s University, K7L 3N6, Kingston, Ontario, Canada

    Nicholas Graham

  4. University of Ontario Institute of Technology, L1H 7K4, Oshawa, ON, Canada

    Bill Kapralos

  5. Northeastern University, 02115,, Boston, MA, USA

    Magy Saif El-Nasr

  6. University of Saskatchewan, S7H S7W, Saskatoon, SK, Canada

    Kevin Stanley

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© 2011 Springer-Verlag Berlin Heidelberg

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Happ, C., Melzer, A., Steffgen, G. (2011). Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games. In: Anacleto, J.C., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (eds) Entertainment Computing – ICEC 2011. ICEC 2011. Lecture Notes in Computer Science, vol 6972. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24500-8_44

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  • DOI: https://doi.org/10.1007/978-3-642-24500-8_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24499-5

  • Online ISBN: 978-3-642-24500-8

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