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LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions

  • Tiago Fernandes
  • Samanta Alves
  • José Miranda
  • Cristina Queirós
  • Verónica Orvalho
Part of the Communications in Computer and Information Science book series (CCIS, volume 221)

Abstract

This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles one of the main experiential learning cycle of emotion recognition: recognize and mimic (game mode: build a face). We describe the technology behind the game, which focus on a character animation pipeline and a sketching algorithm. We detailed the facial expression analyzer that is used to calculate the score in the game. We also present a study that analyzes what type of characters children prefer when playing a game. Last, we present a pilot study we have performed with kids with ASD.

Keywords

autism spectrum disorder emotions serious games facial animation emotion recognition HCI consumer health informatics 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Tiago Fernandes
    • 1
    • 5
  • Samanta Alves
    • 2
  • José Miranda
    • 3
    • 5
  • Cristina Queirós
    • 2
  • Verónica Orvalho
    • 1
    • 4
  1. 1.Instituto de TelecomunicaçõesLisboaPortugal
  2. 2.Faculdade de Psicologia da Universidade do PortoPortoPortugal
  3. 3.Instituto Politécnico da GuardaPortoPortugal
  4. 4.Faculdade de Ciências da Universidade do PortoPortoPortugal
  5. 5.Faculdade de Engenharia da Universidade do PortoPortoPortugal

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