Abstract
This research explores the potential of tangible tabletop technology for motor skills training of children with Cerebral Palsy. Therapists have emphasized the importance of customization of therapy programs to the needs of each patient. Five customizable games for the TagTiles tangible interactive gaming board are presented. These games have been developed based on feedback from 11 therapists from two clinics in the Netherlands, 9 children with Cerebral Palsy as well as 14 healthy children. The design process and the potential of this solution are briefly outlined.
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Verhaegh, J., Fontijn, W., Hoonhout, J.: TagTiles: optimal challenge in educational electronics. In: 1st International Conference on Tangible and Embedded Interaction, pp. 187–190. ACM, New York (2007)
Li, Y., Fontijn, W., Markopoulos, P.: A tangible tabletop game supporting therapy of children with Cerebral Palsy. In: Fun and Games 2008: Second International Conference, pp. 182–193. Springer, Berlin (2008)
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Dhillon, B., Goulati, A., Politis, I., Raczewska, A., Markopoulos, P. (2011). A Set of Customizable Games Supporting Therapy of Children with Cerebral Palsy. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2011. INTERACT 2011. Lecture Notes in Computer Science, vol 6949. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23768-3_31
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DOI: https://doi.org/10.1007/978-3-642-23768-3_31
Publisher Name: Springer, Berlin, Heidelberg
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