Abstract
Today, typical classrooms are still equipped with blackboards, chalk and sometimes overhead projectors. Technology-enriched rooms can often only be found in school libraries or computer pools where students can research topics on the WWW or use other specific computer applications. In this paper, we present an educational game called “Parcours”, developed for the interactive SMART table. This cooperative design game, installed on a tabletop that is located within a classroom, is intended to teach primary school children collaboration and coordination skills as well as logical thinking.
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Warnecke, T., Dohrmann, P., Jürgens, A., Rausch, A., Pinkwart, N. (2011). Collaborative Learning through Cooperative Design Using a Multitouch Table. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2011. Lecture Notes in Computer Science, vol 6874. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23734-8_4
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DOI: https://doi.org/10.1007/978-3-642-23734-8_4
Publisher Name: Springer, Berlin, Heidelberg
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