Abstract
This paper proposes a game-based mobile learning system for both indoor and outdoor learning in campus which could enhance the self-directed learning for students. In this paper, we propose the system design and the learning activity that will be incorporated into the two and half dimentional campus environment. The navigation features of our system are useful for situation learning in a natural environment. By using game-based learning method, we hope that students will learn more in depth information and get more knowledge by their own interests.
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© 2011 Springer-Verlag Berlin Heidelberg
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Wang, L., Wang, X., Ju, Q., Li, Q., Li, M., Zhang, W. (2011). Game-Based Mobile Learning System for Campus on Android Platform. In: Chang, M., Hwang, WY., Chen, MP., Müller, W. (eds) Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Edutainment 2011. Lecture Notes in Computer Science, vol 6872. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23456-9_12
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DOI: https://doi.org/10.1007/978-3-642-23456-9_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-23455-2
Online ISBN: 978-3-642-23456-9
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