Advertisement

Implementation of Distance Education Platform Based on Virtual Reality for the Deaf

  • Yi Zhang
  • Xiaohui Mo
Part of the Communications in Computer and Information Science book series (CCIS, volume 208)

Abstract

With the issue of increasing concern deaf education, the special education people begin to focus on teaching quality. In this paper our aim is to design a distance education platform using VRML. Its main tasks including it analysis that the deaf education exists the problems and virtual reality technologies apply in the distance education, points out construction programmers and implementation process of the deaf distance education. Through introducing virtual reality technology-related knowledge, points out a B/ (W-A) /D system structure. The separations and functions of each module in the scalable modularization structure and the key technology of implement the system are expounded in detail finally. The virtual reality technology to improve the teaching of deaf education has an important significance.

Keywords

Deaf VRML Distance Education B/ (W-A) /D 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Lee, T.Y.: Investigating confidence and efficacy of special education pre-service teachers in traditional and alternative teacher education programs in Taiwan. Unpublished doctoral dissertation, University of Oklahoma, Norman, OK, U.S.A (2000)Google Scholar
  2. 2.
    Chenyunying: Making Special Education Compusory and Inclusive in China. Cambridge Journal of Education 26(1) (1996)Google Scholar
  3. 3.
    Benford, S.D., et al.: Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds. Multiedia System 5(2), 93–104 (1997)CrossRefGoogle Scholar
  4. 4.
    Nddeau, D.R.: Tutorial.:Building virtual worlds wih VRML. IEEE Computer Graphics & Applications 19, 18–29 (1999)CrossRefGoogle Scholar
  5. 5.
    Kalawsky, P.S.: Exploiting Virtual Reality Techniques in Education and Training.Technological Issues. AGOCGGoogle Scholar
  6. 6.
    Cheng, C., Zhang, M., Pan, Z.: Multi-resolution Modeling for Virtual Design. International Journal of Virtual Reality 4(4), 52–56 (2000)Google Scholar
  7. 7.
    Geroimenko, V., MikePhilliPs: Multi-User VRML Environment for Teaehing VRML: Immersive Collaborative Learning. In: Proeeedings of the 1999 International Conference on Informatlon Visualization (1999)Google Scholar
  8. 8.
    Hamada, Y., Shimada, N., Shirai, Y.: Hand shape estimation under complex backgrounds for sign language recognition. In: Proc. of Symposium on Face and Gesture Recognition, Seoul, Korea, pp. 589–594 (2004)Google Scholar
  9. 9.
    Lucio, I., Luca, C.: Employing Virtual Humans for Education and Training in X3D/VRML Worlds. Computers & Education 6(5), 23–25 (2005)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Yi Zhang
    • 1
  • Xiaohui Mo
    • 1
  1. 1.Department of Information TechnologyJinling Institute of TechnologyNanjingChina

Personalised recommendations