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Every Animation Should Have a Beginning, a Middle, and an End

A Case Study of Using a Functor-Based Animation Language
  • Kevin Matlage
  • Andy Gill
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6546)

Abstract

Animations are sequences of still images chained together to tell a story. Every story should have a beginning, a middle, and an end. We argue that this advice leads to a simple and useful idiom for creating an animation Domain Specific Language (DSL). We introduce our animation DSL, and show how it captures the concept of beginning, middle, and end inside a Haskell applicative functor we call Active. We have an implementation of our DSL inside the image generation accelerator, ChalkBoard, and we use our DSL on an extended example, animating a visual demonstration of the Pythagorean Theorem.

Keywords

Active Object Active Language Pythagorean Theorem Animation System Primitive Shape 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Kevin Matlage
    • 1
  • Andy Gill
    • 1
  1. 1.Information Technology and Telecommunication Center, Department of Electrical Engineering and Computer ScienceThe University of KansasLawrenceUSA

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