Abstract
Many algorithms exist to solve all sorts of puzzle. A lot of these have been implemented in software. The reader is invited to seek out alternative solutions and are challenged to provide their own implementation(s). Russell and Norvig [320] provide the necessary background to the history and adaptation of many of these techniques within the AI domain. After introducing the problem, we will briefly discuss Heuristic search [16], Brute Force (exhaustive) and Backtracking [401]. The only mandatory condition for a Sudoku puzzle is that it must have a solution, although it should be solved logically and without guessing or search.
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© 2011 Springer-Verlag Berlin Heidelberg
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Tweedale, J.W., Jain, L.C. (2011). Case Study Background - Sudoku. In: Embedded Automation in Human-Agent Environment. Adaptation, Learning, and Optimization, vol 10. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22676-2_10
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DOI: https://doi.org/10.1007/978-3-642-22676-2_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-22675-5
Online ISBN: 978-3-642-22676-2
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