3D Face Texture Stitching Based on Differential Coordinates

  • Yun Ge
  • Baocai Yin
  • Yanfeng sun
  • Hengliang Tang
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6758)


In this paper, we present a new method for 3D face texture stitching based on Differential Coordinates in which 3D texture patch from different face samples can be seamless stitched patch together. Usually, traditional stitching methods for geometric textures involve two works: stitching on shape and stitching on textures. None of them combine these two works. 3D face model is composed of two parts information: surface geometry and texture elements. A natural and realistic face model can be created by interactions between them. So, the approach presented in this paper can get good result. We demonstrate that our approach enables to edit texture elements while considering the shape of face sample.


Texture Stitching 3D face model Differential Coordinates 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Yun Ge
    • 1
  • Baocai Yin
    • 1
  • Yanfeng sun
    • 1
  • Hengliang Tang
    • 1
  1. 1.Beijing Municipal Key Laboratory of Multimedia and Intelligent Software TechnologyBeijing University of TechnologyChina

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