Skip to main content

Interaction for Interactive Popup Book

  • Conference paper
Future Information Technology

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 185))

  • 2006 Accesses

Abstract

Recently popular media, book, has problems to satisfy a child who wants to be a character in a story, because it just transmits fixed story. Therefore, many people are interested in interactive contents that are changed variously by user’s acting in multimedia division. This paper introduces an interactive pop-up book system that can control a story of book by interesting interactivity. This system suggests a special story graph that transforms a linear architecture story to a interactive story by traversing diverse node. We focus to make a special pop-up book interface and wind blowing interface for physical environments to have interesting and familiar user interaction, and to conclude by user studies. We also investigated user preference for various interactive story paths, so we can exclude unnecessary stories and surveyed to compare before the excluding and after. Finally, story paths that user prefers are introduced in the Interactive Popup Book System.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Michael Young, R.: An Overview of the Mimesis Architectures: Integrating Narrative Control into a Gaming Environment. In: AAAI (2001)

    Google Scholar 

  2. Cavazza, M., Charles, F., Mead, S.J.: Character-Based Interactive Storytelling. IEEE Intelligent Systems 17(4) (2002)

    Google Scholar 

  3. Blom, K.J., Beckhaus, S.: Emotional Storytelling. In: IEEE Virtual Reality 2005 Conference, pp. 23–27 (March 2005)

    Google Scholar 

  4. Riedl, M.O., Michael Young, R.: Form Linear Story Generation to Branching Story Graphs. IEEE Computer Graphics and Applications 26(3) (2006)

    Google Scholar 

  5. Billinghurst, M., Kato, H., Poupyrev, I.: The Magic Book- Moving Seamlessly between Reality and Virtuality. IEEE Computer Graphics and Applications 21(3) (2001)

    Google Scholar 

  6. Kilbourn, K., Sitorus, L., Zupan, K., Hey, J., Gauziskas, A., Stiensta, M., Andresen, M.: Exploring narratives for physical play: A pop-up guide to an interactive playground. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 240–245. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  7. Camarata, K., Do, E.Y.-L., Gross, M.D.: Computationally-Enhanced Books, CMU, CoDe Lab working paper (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Byun, H. (2011). Interaction for Interactive Popup Book. In: Park, J.J., Yang, L.T., Lee, C. (eds) Future Information Technology. Communications in Computer and Information Science, vol 185. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22309-9_47

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-22309-9_47

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-22308-2

  • Online ISBN: 978-3-642-22309-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics