Abstract
It is increasingly desirable to have good health. And, regular exercise is the most effective way to improve fitness. But, most people who repeat the exercise easily feel the boredom and tend to give up. This paper propose an immersive video game based on exercise prescription. The game is designed to ensure safety and effectiveness exercise. And, exercise intensity and time can be adjusted automatically with monitoring the player’s physical status. We expect this kind of game will help people increase their interest and motivation.
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Kim, D., Park, C. (2011). Immersive Video Game Based on Exercise Prescription. In: Stephanidis, C. (eds) HCI International 2011 – Posters’ Extended Abstracts. HCI 2011. Communications in Computer and Information Science, vol 174. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22095-1_24
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DOI: https://doi.org/10.1007/978-3-642-22095-1_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-22094-4
Online ISBN: 978-3-642-22095-1
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