Advertisement

Interface Design to Support Situation Awareness in Virtual Puppetry

  • Keisha Harthoorn
  • Stephen Hughes
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 174)

Abstract

We propose virtual puppetry as a potential mechanism for enhancing students’ presence in a virtual learning environment. To develop this style of interaction will require substantial attention to the user interface in order to promote the operator’s situation awareness of both the real and virtual environments. This presentation describes the development of an initial prototype and some of the ongoing concerns for controlling virtual puppets.

Keywords

Virtual Puppetry Interface Design Situation Awareness Virtual Environments Presence Virtual Heritage 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Jacobson, J.: Ancient Architecture in Virtual Reality; does Visual Immersion Really aid Learning? Dissertation, School of Information Sciences. University of Pittsburgh (2008)Google Scholar
  2. 2.
    Devine, K.: Place and Time: Creating Contextualized Presence for Virtual Heritage. In: Proc. 13th Intl Conference on Virtual Systems and Multimedia, pp. 65–72 (2007)Google Scholar
  3. 3.
  4. 4.
    Mateas, M.: Expressive AI. Leonardo. Journal of the International Society for Arts 34(2), 147–153 (2001)Google Scholar
  5. 5.
    Endsley, M.: Toward a Theory of Situation Awareness in Dynamic Systems. Human Factors: The Journal of the Human Factors and Ergonomics Society 37(1), 32–64 (1995)CrossRefGoogle Scholar
  6. 6.
    Unity Game Engine, http://unity3d.com/
  7. 7.

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Keisha Harthoorn
    • 1
  • Stephen Hughes
    • 1
  1. 1.Department of Computer ScienceUniversity of Northern IowaUSA

Personalised recommendations