Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathology
Contemporary requirements of medical explanatory resources have sparked the initiative of developing a unique pilot application which could use real-time 3D visualisation in order to inform General Practitioners (GPs) and allied health professionals as well as educate patients on musculoskeletal issues and particularly lower back pain. The proposed application offers a selection of 3D spinal anatomical and pathological models with embedded information. The interface elements adhered to previous studies’ suggestions that the knowledge acquisition and ultimately the understanding of such motley three-dimensional subjects typically entails a strong grasp of the 3D anatomy to which it relates. The Human-Computer Interaction is simplified in order to empower the user to explore the healthy and pathogenic anatomy of the spine without the typical real-life constrains. The paper presents the design philosophy of the interface and the evaluation results from twenty user trials. Finally the paper discusses the results and offers a future plan of action.
KeywordsVR 3D HCI Musculoskeletal Medical Education visual interface Low Back Pain
Unable to display preview. Download preview PDF.
- 2.Lu, Q., Luo, S.: Primary Research of Digital Atlas of Human Anatomy on Virtual Reality. In: Proceedinggs of the 2nd International Conference on Bioinformatics and Biomedical Engineering (ICBBE 2008), Shanghai, China, pp. 2442–2445 (2008)Google Scholar
- 3.Charissis, V., Zimmer, C.R., Sakellariou, S., Chan, W.: Development of Virtual Reality Simulation for Regional Anaesthesia Training. In: Proceedings of the International Annual Symposium of IS&T/SPIE, The Engineering Reality of Virtual Reality, San Jose, California, USA, January 17-21 (2010)Google Scholar
- 4.Sakellariou, S., Ward, B.M., Charissis, V., Chanock, D., Anderson, P.: Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study. In: Procceedings of the Human Computer Interaction International 2009, San Diego, California, USA (2009)Google Scholar
- 5.Chartered Society of Physiotherapy, Clinical Guidelines for the Physiotherapy Management of Persistent Low Back Pain (LBP): Part 1 excersise (2006)Google Scholar
- 6.Chartered Society of Physiotherapy, Clinical Guidelines for the Physiotherapy Management of Persistent Low Back Pain (LBP): Part 1 excersise (2006)Google Scholar
- 7.Royal College of General Practitioners (RCGP), Clinical Guidelines for the Management of Acute Low Back Pain (1999)Google Scholar
- 8.NHS Quality Improvement Scotland, National Physiotherapy Low Back Pain Audit, Improving Back Care in Scotland (2009)Google Scholar
- 9.Garg, A., Norman, G., Sperotable, L.: How medical students learn spatial anatomy. In: The Lancet 2001, pp. 363–364. Elsevier, Amsterdam (2001)Google Scholar
- 10.Sang-Hack, J., Bajcsy, R.: Learning Physical Activities in Immersive Virtual Environments. In: Fourth IEEE International Conference on Computer Vision Systems (ICVS 2006), p. 5(2006)Google Scholar
- 11.Ward, B.M., Charissis, V., Young, I., Rowley, D.I., Anderson, P.: Can Virtual Reality Augment Postgraduate Anatomy Teaching? Surgical Education: A Brief Enquiry into Applied Virtual Anatomy 1, 1 (2008)Google Scholar
- 12.Bay, B.H., Ling, E.A.: Teaching of Anatomy in the new millennium 48(3), 182–183 (2007)Google Scholar
- 13.Chittaro, L., Ranon, R.: Computers & Education. Web3D technologies in learning, education and training: Motivations, issues, opportunities 49(1), 3–18 (2007)Google Scholar