Workspace-Driven, Blended Orbital Viewing in Immersive Environments

  • Scott Frees
  • David Lancellotti
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6773)


We present several additions to orbital viewing in immersive virtual environments, including a method of blending standard and orbital viewing to allow smoother transitions between modes and more flexibility when working in larger workspaces. Based on pilot studies, we present methods of allowing users to manipulate objects while using orbital viewing in a more natural way. Also presented is an implementation of workspace recognition, where the application automatically detects areas of interest and offers to invoke orbital viewing as the user approaches.


Immersive Virtual Environments Context-Sensitive Interaction 3DUI interaction techniques 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Frees, S.: Context-Driven Interaction in Immersive Virtual Environments. Virtual Reality 14, 277–290 (2010)MathSciNetCrossRefGoogle Scholar
  2. 2.
    Fukatsu, S., Kitamura, Y., Toshihiro, M., Kishino, F.: Intuitive control of “birds eye” overview images for navigation in an enormous virtual environment. In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pp. 67–76 (1998)Google Scholar
  3. 3.
    Greenhalgh, C., Benford, S.: Massive: A collaborative virtual environment for teleconferencing. ACM Transactions on Computer-Human Interaction 2(3), 239–261 (1995)CrossRefGoogle Scholar
  4. 4.
    Kessler, G.D., Bowman, D.A., Hodges, L.F.: The Simple Virtual Environment Library, and Extensible Framework for Building VE Applications. Presence: Teleoperators and Virtual Environments 9(2), 187–208 (2000)CrossRefGoogle Scholar
  5. 5.
    Koller, D., Mine, M., Hudson, S.: Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In: Proceedings of the ACM Symposium on User Interface Software and Technology, pp. 81–82 (1996)Google Scholar
  6. 6.
    Pierce, J., Pausch, R.: Navigation with Place Representations and Visible Landmarks. In: Proceedings of IEEE Virtual Reality, pp. 173–180 (2004)Google Scholar
  7. 7.
    Stoakley, R., Conway, M., Pausch, R.: Virtual Reality on a WIM: interactive worlds in miniature. In: Proceedings of CHI 1995, pp. 265–272 (1995)Google Scholar
  8. 8.
    Tan, D.S., Robertson, G.G., Czerwinski, M.: Exploring 3D Navigation: Combining Speed-coupled Flying with Orbiting. In: CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA (2001)Google Scholar
  9. 9.
    Tanriverdi, V., Jacob, R.: Interacting with Eye Movements in Virtual Environments. In: Proceedings of SIGCHI on Human Factors in Computing Systems, pp. 265–272 (2000)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Scott Frees
    • 1
  • David Lancellotti
    • 1
  1. 1.Ramapo College of New JerseyMahwahUSA

Personalised recommendations