Abstract
The interface is an essential part of every video game. However, research in the understanding of the modern game player’s preferences is lacking. This paper reports the preliminary findings from the evaluation of a computer game user interfaces that determines specific user preferences.
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Chakraborty, J., Bligh, P.L. (2011). Evaluation of Video Game Interfaces. In: Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Design for All and eInclusion. UAHCI 2011. Lecture Notes in Computer Science, vol 6765. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21672-5_4
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DOI: https://doi.org/10.1007/978-3-642-21672-5_4
Publisher Name: Springer, Berlin, Heidelberg
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