Supporting Universal Usability of Mobile Software: Touchscreen Usability Meta-test

  • Vlado Glavinic
  • Sandi Ljubic
  • Mihael Kukec
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6767)


Present day mobile applications are becoming increasingly pervasive and complex, involving sophisticated user interfaces and touchscreen-based interaction designs. Their overall acceptance is highly dependent on usability, hence there exists a strong need to make related usability issues an integral part of the mobile software development. In this paper we propose a touchscreen meta-testing model, a set of individual test cases which represents what we believe to be the basic aspects of usability, common to all touchscreen applications. The main goal of the meta-test is to provide relevant feedback on elementary mobile touchscreen interaction, and to use obtained results as important parameters and usability guidelines within the mobile software development process. Along with universal usability support for touchscreen mobile applications in general, this experimental framework can provide some additional benefits, related to different possible ways of both applying meta-test model and using its final outcomes.


universal usability mobile software touchscreen interaction usability testing 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Scott, K.M.: Is Usability Obsolete? ACM Interactions XVI(3), 6–11 (2009)CrossRefGoogle Scholar
  2. 2.
    Shneiderman, B.: Universal Usability: Pushing Human-Computer Interaction Research to Empower Every Citizen. Communications ACM 43, 85–91 (2000)Google Scholar
  3. 3.
    Stephanidis, C.: Editorial. International Journal – Universal Access in the Information Society 1, 1–3 (2001)Google Scholar
  4. 4.
    Glavinic, V., Ljubic, S., Kukec, M.: A Holistic Approach to Enhance Universal Usability in m-Learning. In: Mauri, J.L., Narcis, C., Chen, K.C., Popescu, M. (eds.) Proc. 2nd Int’l Conf. Mobile Ubiquitous Computing, Systems, Services and Technologies (UBICOMM 2008), pp. 305–310. IEEE Computer Society, Los Alamitos (2008)Google Scholar
  5. 5.
    Glavinic, V., Kukec, M., Ljubic, S.: Digital design mobile virtual laboratory implementation: A pragmatic approach. In: Stephanidis, C. (ed.) UAHCI 2009. LNCS, vol. 5614, pp. 489–498. Springer, Heidelberg (2009)CrossRefGoogle Scholar
  6. 6.
    Glavinic, V., Ljubic, S., Kukec, M.: Transformable Menu Component for Mobile Device Applications: Working with both Adaptive and Adaptable User Interfaces. International Journal of Interactive Mobile Technologies (IJIM) 2(3), 22–27 (2008)Google Scholar
  7. 7.
    Glavinic, V., Ljubic, S., Kukec, M.: On efficiency of adaptation algorithms for mobile interfaces navigation. In: Stephanidis, C. (ed.) UAHCI 2009. LNCS, vol. 5615, pp. 307–316. Springer, Heidelberg (2009)CrossRefGoogle Scholar
  8. 8.
    Lee, S., Zhai, S.: The Performance of Touch Screen Soft Buttons. In: Proc. 27th Int’l Conf. Human Factors in Computing Systems (CHI 2009), pp. 309–318. ACM Press, New York (2009)Google Scholar
  9. 9.
    Parhi, P., Karlson, A.K., Bederson, B.B.: Target Size Study for One-Handed Thumb Use on Small Touchscreen Devices. In: Proc. 8th Conf. Human-computer interaction with mobile devices and services (MobileHCI 2006), pp. 203–210. ACM Press, New York (2006)Google Scholar
  10. 10.
    Repokari, L., Saarela, T., Kurki, I.: Visual Search on a Mobile Phone Display. In: Proc. Research Conf. South African Institute of Computer Scientists and Information Technologists on Enablement through Technology (SAICSIT 2002), pp. 253–253. SAICSIT (2002)Google Scholar
  11. 11.
    Karlson, A.K., Bederson, B.B.: One–Handed Touchscreen Input for Legacy Applications. In: Proc. 26th SIGCHI Conf. Human Factors in Computing Systems (CHI 2008), pp. 1399–1408. ACM Press, New York (2008)Google Scholar
  12. 12.
    Perry, K.B., Hourcade, J.P.: Evaluating One Handed Thumb Tapping on Mobile Touchscreen Devices. In: Proc. Graphics Interface (GI 2008). ACM Int’l Conf. Proc. Series, vol. 322, pp. 57–64. Canadian Information Processing Society, Toronto (2008)Google Scholar
  13. 13.
    Roudaut, A., Hout, S., Lecolinet, E.: TapTap and MagStick: Improving One-Handed Target Acquisition on Small Touch-screens. In: Proc. Working Conf. Advanced Visual Interfaces (AVI 2008), pp. 146–153. ACM Press, New York (2008)CrossRefGoogle Scholar
  14. 14.
    Potter, R.L., Weldon, L.J., Shneiderman, B.: Improving the Accuracy of Touch Screens: An Experimental Evaluation of Three Strategies. In: Proc. SIGCHI Conf. Human Factors in Computing Systems (CHI 1988), pp. 27–32. ACM Press, New York (1988)CrossRefGoogle Scholar
  15. 15.
    Albinsson, P., Zhai, S.: High Precision Touch Screen Interaction. In: Proc. SIGCHI Conf. Human Factors in Computing Systems (CHI 2003), pp. 105–112. ACM Press, New York (2003)Google Scholar
  16. 16.
    Zhai, S., Hunter, M., Barton, A.S.: Performance Optimization of Virtual Keyboards. Human-Computer Interaction 17, 89–129 (2002)CrossRefGoogle Scholar
  17. 17.
    Zhai, S., Kristensson, P.O.: Interlaced QWERTY: Accommodating Ease of Visual Search and Input Flexibility in Shape Writing. In: Proc. SIGCHI Conf. Human Factors in Computing Systems (CHI 2008), pp. 593–596. ACM Press, New York (2008)Google Scholar
  18. 18.
    Detweiler, M.: Managing UCD Within Agile Projects. ACM Interactions XIV (3), 40–42 (2007)CrossRefGoogle Scholar
  19. 19.
    Sharp, H., Rogers, Y., Preece, J.: Interaction Design: Beyond Human-Computer Interaction, 2nd edn. John Wiley & Sons Ltd., Chichester (2007)Google Scholar
  20. 20.
  21. 21.

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Vlado Glavinic
    • 1
  • Sandi Ljubic
    • 2
  • Mihael Kukec
    • 3
  1. 1.Faculty of Electrical Engineering and ComputingUniversity of ZagrebZagrebCroatia
  2. 2.Faculty of EngineeringUniversity of RijekaRijekaCroatia
  3. 3.Polytechnic of VarazdinVarazdinCroatia

Personalised recommendations