iAWN: Designing Smart Artifacts for Sustainable Awareness

  • Taysheng Jeng
  • Yu-Pin Ma
  • Yang-Ting Shen
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6767)


This paper describes research in designing smart artifacts for sustainable awareness. The work is based on the cultural probe method by collecting primary visual data about domestic settings. A smart artifact called iAWN is designed in support of energy, health, and environmental awareness at home. We take a design probe approach to exploring design alternatives. The design probe includes mock-up experiments, functional sketch, and script writing. The methods, implementation, project findings, and lessons learned from the iAWN project are described.


Interaction Design Smart Artifact Sustainable Awareness 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Blevis, E.: Sustainable Interaction Design: Invention & Disposal, Reniwal & Reuse. In: Proceedings of CHI 2007, pp. 503–512. ACM, New York (2007)Google Scholar
  2. 2.
    Chen, P., Jeng, T.: Livindex: Situational Energy Awareness for Sustainable Living. Architectural Science (2), 35–47 (2010)Google Scholar
  3. 3.
    DiSalvo, C., Sengers, P., Brynjarsdottir, H.: Mapping the Landscape of Sustainable HCI. In: Proceedings of CHI 2010. ACM, New York (2010)Google Scholar
  4. 4.
    Gaver, W., Beaver, J., Benford, S.: Ambiguity as a Resource for Design. In: Proceedings of CHI 2003. ACM, New York (2003)Google Scholar
  5. 5.
    Gaver, W., Dunne, A., Pacenti, E.: Cultural Probes. Interactions 6(1), 21–29 (1999)CrossRefGoogle Scholar
  6. 6.
    Haines, V., Mitchell, V., Cooper, C., Maguire, M.: Probing User Values in the Home Environment within a Technology Driven Smart Home Project. Personal and Ubiquitous Computing 11(5), 349–359 (2007)CrossRefGoogle Scholar
  7. 7.
    Hemmings, T., Crabtree, A., Rodden, T., Clarke, K., Rouncefield, M.: Probing the probes. In: Binder, T., Gregory, J., Wagner, I. (eds.) Proceedings of the 7th Biennial Participatory Design Conference, PDC 2002, Malmo, Sweden, pp. 42–50 (2002)Google Scholar
  8. 8.
    Jacucci, G., Spagnolli, A., Gamberini, L., Chalambalakis, A., Björksog, C., Bertoncini, M., Torstensson, C., Monti, P.: Designing Effective feedback of Electricity Consumption for Mobile User Interfaces. PsychNology Journal 7(3), 265–289 (2009)Google Scholar
  9. 9.
    Jeng, T., Chen, C., Wang, J., Wu, C., Yang, J., Cheng, S., Fang, J., Chung, P.: House of the Future Relies on Multimedia and Wireless Sensors. SPIE Newsroom (2008),
  10. 10.
    Kuniavsky, M.: Smart Things: Ubiquitous Computing User Experience Design. Elsevier, Amsterdam (2010)Google Scholar
  11. 11.
    Markopoulos, P., Ruyter, B., Mackay, W. (eds.): Awareness Systems: Advances in Theory, Methodology and Design. Springer, Heidelberg (2009)Google Scholar
  12. 12.
    Mattelmaki, T.: Applying probes—from inspirational notes to collaborative insights. CoDesign 1(2), 83–102 (2005)CrossRefGoogle Scholar
  13. 13.
    Muller, M.: Participatory design: the third space in HCI. In: Jacko, J., Sears, A. (eds.) Handbook of HCI. Erlbaum, Mahway (2003)Google Scholar
  14. 14.
    Pousman, Z., Stasko, J.: A Taxonomy of Ambient Information Systems: Four Patterns of Design. In: Proceedings of International Working Conference on Advanced Visual Interfaces (2006)Google Scholar
  15. 15.
    Weiser, M., Brown, J.S.: Designing Calm Technology. PowerGrid Journal 1, 1 (1996)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Taysheng Jeng
    • 1
  • Yu-Pin Ma
    • 1
  • Yang-Ting Shen
    • 1
  1. 1.Department of ArchitectureNational Cheng Kung UniversityTaiwan

Personalised recommendations