Tactics Choice Behaviors Represented in a Programming Language in the Map Tracing Problems
Various kinds of method that decrease the language effects have been tried for understanding the spatial cognition of hard of hearing students. An experimental method and its application are proposed that uses a programming language in this article. The communication using a simple language and graphical interface is expected to give us a useful way for students’ understanding the question and expressing their ideas. The navigation problems in the experiments were built using the programming language. Operational indications of the subjects were described and collected using it as well. Comparable records of both hard of hearing and hearing students’ reactions were obtained and analyzed.
Keywordstactics choice programming language map tracing
Unable to display preview. Download preview PDF.
- 2.Foreman, V., Gillet, R. (eds.): Handbook of Spatial Research Paradigm and Methodologies. Spatial Cognition in the Child and Adult, vol. 1. Psychology Press (1997)Google Scholar
- 3.Furth, H.G.: Thinking without language: Psychological implication of deafness. Free Press, New York (1966)Google Scholar
- 4.Kaiho, H., Harada, E. (eds.): Protocol Bunseki Nyuumon – Hatsuwa Data kara Nani wo Yomu ka, Shin’you-sha (1993)Google Scholar
- 5.Nakano, S.: Otona no Shuwa, Kodomo no Shuwa, Akashi shoten (2002)Google Scholar
- 6.Pane, J.F., et al.: Studying the language and structure in non-programmer’s solutions to programming problems. International Journal of Human-Computer Studies 54(2) (2001)Google Scholar
- 7.Yamamoto, N., Nishioka, T.: Hyperlogo: A Language Which Provides ”Visible” Structure of Processing Programs. In: Human Computer Interaction 2005, MIRA Digital Publishing, CD-ROM (July 2005)Google Scholar