Audiopolis, Navigation through a Virtual City Using Audio and Haptic Interfaces for People Who Are Blind

  • Jaime Sánchez
  • Javiera Mascaró
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6766)


This work studies the usability of an audio and haptic-based virtual environment for learners with visual disabilities, intended for orientation and mobility purposes. To this end Audiopolis, a videogame for navigating a virtual city through interaction with audio and haptic interfaces, was designed and evaluated. Iconic and end-user usability evaluations of the videogame were administered. The results show that Audiopolis is highly usable and understandable for end users. An ongoing cognitive evaluation of navigation skills as a result of using Audiopolis is being implemented.


Usability Evaluation Navigation Orientation and Mobility Haptic and Audio Perception 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Mioduser, D., Lahav, O.: Anticipatory Cognitive Mapping of Unknown Spaces in Unknown Spaces by People who are Blind Using a Virtual Learning Environment. In: International Conference of the Learning Sciences, pp. 334–341 (2004)Google Scholar
  2. 2.
    Lumbreras, M., Sánchez, J.: Interactive 3D Sound Hyperstories for Blind Children. In: Proceedings of the ACM CHI Conference, pp. 318–325 (1999)Google Scholar
  3. 3.
    Lahav, O., Mioduser, D.: Haptic-feedback support for cognitive mapping of un-known spaces by people who are blind. International Journal of Human-Computer Studies 66(1), 23 (2008)CrossRefGoogle Scholar
  4. 4.
  5. 5.
    Mon, F.: Orientación y movilidad de adultos. En Periódico EL CISNE. Buenos (2003)Google Scholar
  6. 6.
    Sánchez, J., Sáenz, M.: Orientación y Movilidad en Espacios Exteriores para Apren-dices Ciegos con el Uso de Dispositivos Móviles. En IX Congreso Iberoamericano de In-formática Educativa, Caracas, Venezuela, Marzo 6-8 (2008)Google Scholar
  7. 7.
    Sanchez, J.: Software Usability for Blind Children Questionnaire (SUBC), Usability evaluation test, University of Chile (2003)Google Scholar
  8. 8.
    Bresciani, J.-P., Drewing, K., Ernst, M.O.: Human haptic perception and the design of haptic-enhanced virtual environments. Springer Tracts in Advanced Robotics, pp. 61–106 (2008)Google Scholar
  9. 9.
    Helbig, H., Ernst, M.O.: Haptic perception in interaction with other senses. Birkhäuser, Basel (2008)CrossRefGoogle Scholar
  10. 10.
    Lederman, S.J., Klatzky, R.L.: Haptic perception: A tutorial. Attention Perception and Psychophysics 71(7), 1439–1460 (2009)CrossRefGoogle Scholar
  11. 11.
    Sánchez, J., Elías, M.: Guidelines for designing mobility and orientation software for blind children. In: Baranauskas, C., Abascal, J., Barbosa, S.D.J. (eds.) INTERACT 2007. LNCS, vol. 4662, pp. 375–388. Springer, Heidelberg (2007)CrossRefGoogle Scholar
  12. 12.
    Sánchez, J., Tadres, A.: Audio and haptic based virtual environments for orientation and mobility in people who are blind. In: Proceedings of the 12th international ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010), pp. 237–238. ACM, New York (2010)CrossRefGoogle Scholar
  13. 13.
    Cohen, J., Humphreys, L.G.: Sensación y percepción auditiva y de los sentidos menores. Trillas, Mexico (1973)Google Scholar
  14. 14.
    Gearlog: The Novint Falcon.The ultimate 3D game controller. Pc Magazine: the Independent Guide to IBM-Standard Personal Computing 25(12), 167 (2006)Google Scholar
  15. 15.
    Carreiras, M., Codina, B.: Cognición espacial, orientación y movilidad: considera-ciones sobre la ceguera. Integración 11, 5–15 (1993)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Jaime Sánchez
    • 1
  • Javiera Mascaró
    • 1
  1. 1.Department of Computer Science, Center for Advanced Research in Education (CARE)University of ChileSantiagoChile

Personalised recommendations