Skip to main content

Enhancing Believability of Virtual Soccer Players: Application of a BDI-Model with Emotions and Trust

  • Chapter
Developing Concepts in Applied Intelligence

Part of the book series: Studies in Computational Intelligence ((SCI,volume 363))

Abstract

Despite significant progress in the development of virtual soccer games, the affective behavior of virtual soccer players, both in software and hardware applications, is still limited. To improve this situation, this paper presents a generic model for decision making of virtual agents in relation to emotions and trust. The model takes the BDI framework as point of departure, and extends this with mechanisms to represent the dynamics of emotions and trust. After testing the model by means of simulation experiments, it has been incorporated into the virtual agents within the RoboCup 2D soccer environment. A preliminary evaluation pointed out that the model successfully enhances believability of virtual soccer players.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Binsted, K., Luke, S.: Character design for soccer community. In: Asada, M., Kitano, H. (eds.) RoboCup 1998. LNCS (LNAI), vol. 1604, pp. 22–33. Springer, Heidelberg (1999)

    Chapter  Google Scholar 

  2. Bosse, T., Jonker, C.M., van der Meij, L., Treur, J.: A Language and Environment for Analysis of Dynamics by SimulaTiOn. International Journal of AI Tools 16(3), 435–464 (2007)

    Article  Google Scholar 

  3. da Costa, A.C.P.L., Bittencourt, G.: UFSC-team: A cognitive multi-agent approach to the roboCup 1998 simulator league. In: Asada, M., Kitano, H. (eds.) RoboCup 1998. LNCS (LNAI), vol. 1604, pp. 371–376. Springer, Heidelberg (1999)

    Chapter  Google Scholar 

  4. Falcone, R., Castelfranchi, C.: Trust dynamics: How Trust is Influenced by Direct Experiences and by Trust Itself. In: Proc. of AAMAS 2004, pp. 740–747 (2004)

    Google Scholar 

  5. Gratch, J., Marsella, S.: A domain independent framework for modeling emotion. Journal of Cognitive Systems Research 5, 269–306 (2004)

    Article  Google Scholar 

  6. Höhle, D.: A General Agent Model of Emotion and Trust using the BDI Structure. M.Sc. Thesis, Vrije Universiteit Amsterdam (2010), http://hdl.handle.net/1871/16276

  7. Jones, M.V.: Controlling Emotions in Sport. In: The Sport Psychologist, vol. 17, pp. 471–486. Human Kinetics Publishers (2003)

    Google Scholar 

  8. Jonker, C.M., Treur, J.: Formal Analysis of Models for the Dynamics of Trust based on Experiences. In: Garijo, F.J., Boman, M. (eds.) MAAMAW 1999. LNCS, vol. 1647, pp. 221–232. Springer, Heidelberg (1999)

    Chapter  Google Scholar 

  9. Jowett, S., Lavallee, D. (eds.): Social Psychology in Sport. Human Kinetics, Champaign (2007)

    Google Scholar 

  10. Kitano, H., Asada, M., Noda, I., Matsubara, H.: RoboCup: robot world cup. IEEE Robotics and Automation Magazine 5(3), 30–36 (1998)

    Article  Google Scholar 

  11. Muñoz-Hernández, S., Sari Wiguna, W.: Fuzzy cognitive layer in roboCupSoccer. In: Melin, P., Castillo, O., Aguilar, L.T., Kacprzyk, J., Pedrycz, W. (eds.) IFSA 2007. LNCS (LNAI), vol. 4529, pp. 635–645. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  12. Poole, S.: Trigger Happy: Videogames and the entertainment revolution. Arcade Publishing, New York (2000)

    Google Scholar 

  13. Rao, A.S., Georgeff, M.P.: Modelling Rational Agents within a BDIarchitecture. In: Allen, J., et al. (eds.) 2nd International Conference on Principles of Knowledge Representation and Reasoning, KR 1991, pp. 473–484. Morgan Kaufmann, San Francisco (1991)

    Google Scholar 

  14. Riedmiller, M., Gabel, T., Knabe, J., Strasdat, H.: Brainstormers 2D – Team Description 2005. In: Bredenfeld, A., et al. (eds.) RoboCup 2005. LNCS (LNAI), vol. 4020, pp. 219–229. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  15. Silva, C.F., Garcia, E.S., Saliby, E.: Soccer championship analysis using Monte Carlo simulation. In: Yücesan, E., Chen, C.-H., Snowdon, J.L., Charnes, J.M. (eds.) Proceedings of the 2002 Winter Simulation Conference, vol. 2, pp. 2011–2016 (2002)

    Google Scholar 

  16. Willis, M.: RoboCup as a Spectator Sport: Simulating Emotional Response in the Four-Legged League. In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, vol. 391. ACM Press, New York (2008)

    Google Scholar 

  17. http://www.ea.com/uk/news/ea-sports-predicts-spain-win-2010-world-cup

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Bosse, T., Höhle, D. (2011). Enhancing Believability of Virtual Soccer Players: Application of a BDI-Model with Emotions and Trust. In: Mehrotra, K.G., Mohan, C., Oh, J.C., Varshney, P.K., Ali, M. (eds) Developing Concepts in Applied Intelligence. Studies in Computational Intelligence, vol 363. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21332-8_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-21332-8_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21331-1

  • Online ISBN: 978-3-642-21332-8

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics