Abstract
In this study, we aim to evolving autonomous virtual creatures which have complex shapes in a complex environment. We implement a basic physics law and fluid influences with a virtual environment and evolve artificial creatures in plural environments (on the ground, in the water). Each model, which is evolved in a different environment, obtains an effective moving behavior in each environment (looks like walking, and swimming).
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Iwadate, K., Suzuki, I., Yamamoto, M., Furukawa, M. (2011). Evolving Amphibian Behavior in Complex Environment. In: Kampis, G., Karsai, I., Szathmáry, E. (eds) Advances in Artificial Life. Darwin Meets von Neumann. ECAL 2009. Lecture Notes in Computer Science(), vol 5777. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21283-3_14
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DOI: https://doi.org/10.1007/978-3-642-21283-3_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-21282-6
Online ISBN: 978-3-642-21283-3
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