Empowering Elderly End-Users for Ambient Programming: The Tangible Way

  • Johan Criel
  • Marjan Geerts
  • Laurence Claeys
  • Fahim Kawsar
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6646)


This paper presents a novel tangible interaction technique leveraging Near Field Communication (NFC) enabled Magnetic Cards to empower elderly end-users in programming their pervasive computing environment. Following a user-centric design approach through cultural probes, we have explored the design space of possible programming opportunities for elderly users. Accordingly we have identified interaction techniques and candidate artefacts that could offer this user group a seamless programming experience for augmenting their ambient environment with software driven personalized behavior. Three aspects of programming - behavior generation, modification and (de) activation are addressed using two tangible user interfaces - i) NFC cards for smart behavior creation and modification and ii) a digital memo board as a placeholder for (de) activation of intelligent behavior. A qualitative feasibility study suggests that the proposed approach is simple, comprehensive and has the potential to be easily incorporated in the everyday routines of the elderly end-users.


Elderly Home Elderly User Near Field Communication Smart Object Ambient Assisted Living 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Johan Criel
    • 1
  • Marjan Geerts
    • 1
  • Laurence Claeys
    • 1
  • Fahim Kawsar
    • 1
  1. 1.Bell LaboratoriesAlcatel-Lucent Bell N.V.Belgium

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