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Educational Game Design for Teaching Chinese as a Foreign Language by Effective Learning Environment, Flow, Motivation

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Book cover New Horizons in Web-Based Learning - ICWL 2010 Workshops (ICWL 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6537))

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Abstract

With the rapid development of the online games, the educational game has been demonstrated as a potential learning tool which can enhance learning motives [1]. Now the educational game represents a new interesting development in the field of education. In this paper, we first introduce the effective learning environment, flow, motivation (EFM) model which is a user-centered game design model, and then design the educational game for teaching Chinese as a foreign language based the EFM model’s idea. This educational game creates engaging and immersive learning experience for delivering learning outcomes, it attempts to provide a new study way and new study experience to the foreigners.

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References

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© 2011 Springer-Verlag Berlin Heidelberg

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Zhang, Y., Shan, L., Li, S. (2011). Educational Game Design for Teaching Chinese as a Foreign Language by Effective Learning Environment, Flow, Motivation. In: Luo, X., Cao, Y., Yang, B., Liu, J., Ye, F. (eds) New Horizons in Web-Based Learning - ICWL 2010 Workshops. ICWL 2010. Lecture Notes in Computer Science, vol 6537. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20539-2_1

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  • DOI: https://doi.org/10.1007/978-3-642-20539-2_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20538-5

  • Online ISBN: 978-3-642-20539-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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