Skip to main content

Nested Look-Ahead Evolutionary Algorithm Based Planning for a Believable Diplomacy Bot

  • Conference paper
Applications of Evolutionary Computation (EvoApplications 2011)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6624))

Included in the following conference series:

Abstract

With regard to literature, improved estimations for the number of possible moves and placements are provided, showing that the complexity of Diplomacy is enormous, making it a good candidate for machine learning and evolutionary learning techniques. To enhance the playing strength of an existing Diplomacy bot and alleviate the distance to the presumed best current bot, a look-ahead planning component based on nested evolutionary algorithms, is then implanted into an already existing bot. The experimental investigation shows that the resulting bot is significantly improved.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ackermann, N.: Evolutionäre Spielbaumsuche für das Strategiespiel Diplomacy. Dipl. Inf. Diploma Thesis, TU Dortmund, Department of Computer Science (2010)

    Google Scholar 

  2. Booijink, B.: Strategy Evolution and Resolution Deduction in Diplomacy. Master’s Thesis, University of Groningen, Artificial Intelligence (2005)

    Google Scholar 

  3. Calhamer, A.B.: Calhamer on Diplomacy: The Boardgame Diplomacy and Diplomatic History. Authorhouse (1999)

    Google Scholar 

  4. Fàbregues, A., Sierra, C.: Diplomacy game: the test bed (2009), http://www.perada-magazine.eu/view.php?source=1761-2009-08-03

  5. Fàbregues, A., Sierra, C.: A testbed for multiagent systems. Tech. rep., IIIA-CSIC, Bellaterra, Barcelona (October 2009)

    Google Scholar 

  6. Hal, J.v.: Diplomacy AI - Albert (November 20, 2010), http://sites.google.com/site/diplomacyai/albert , http://sites.google.com/site/diplomacyai/

  7. Johansson, S.J.: On using multi-agent systems in playing board games. In: Proceedings of the Fifth International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2006, pp. 569–576. ACM, New York (2006)

    Chapter  Google Scholar 

  8. Johansson, S.J., Håård, F.: Tactical coordination in no-press diplomacy. In: Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2005, pp. 423–430. ACM, New York (2005)

    Chapter  Google Scholar 

  9. Kemmerling, M., Ackermann, N., Beume, N., Preuss, M., Uellenbeck, S., Walz, W.: Is human-like and well playing contradictory for diplomacy bots? In: Proceedings of the IEEE Symposium on Computational Intelligence and Games (CIG 2009), pp. 209–216 (2009)

    Google Scholar 

  10. Kraus, S., Lehmann, D.J.: Designing and building a negotiating automated agent. Computational Intelligence 11, 132–171 (1995)

    Article  Google Scholar 

  11. Loeb, D.E.: Challenges in multi-player gaming by computers. The Diplomatic Pouch Zine (S1995M) (1995)

    Google Scholar 

  12. Ribeiro, J., Mariano, P., Seabra Lopes, L.: DarkBlade: A program that plays diplomacy. In: Lopes, L.S., Lau, N., Mariano, P., Rocha, L.M. (eds.) EPIA 2009. LNCS, vol. 5816, pp. 485–496. Springer, Heidelberg (2009)

    Chapter  Google Scholar 

  13. Shaheed, J.: Creating a Diplomat. Master’s Thesis, Imperial College, London, UK (2004)

    Google Scholar 

  14. Shapiro, A., Fuchs, G., Levinson, R.: Learning a game strategy using pattern-weights and self-play. In: Schaeffer, J., Müller, M., Björnsson, Y. (eds.) CG 2002. LNCS, vol. 2883, pp. 42–60. Springer, Heidelberg (2003)

    Chapter  Google Scholar 

  15. Webb, A., Chin, J., Wilkins, T., Payce, J., Dedoyard, V.: Automated negotiation in the game of diplomacy (2008), http://www.daide.org.uk/external/TheDiplominator.pdf (November 30, 2010)

  16. Windsor, P.D.: What’s your point. The Diplomatic Pouch Zine (S1999M) (1999)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kemmerling, M., Ackermann, N., Preuss, M. (2011). Nested Look-Ahead Evolutionary Algorithm Based Planning for a Believable Diplomacy Bot. In: Di Chio, C., et al. Applications of Evolutionary Computation. EvoApplications 2011. Lecture Notes in Computer Science, vol 6624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20525-5_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-20525-5_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20524-8

  • Online ISBN: 978-3-642-20525-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics